Keep Jumping And Nobody Dies

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

My first "real" game with Unity, just after the Solar System also posted on itch.io. School project made in solo, the constraints: a platform with 2 gameplay features minimum (besides moving and jumping), and a "correct" interface, debug and UX. 

A few days of work (in parallel with the prog classes), I took advantage of this little project to test physics (I've always been fascinated by the use of physics in games), I was also very tricky on some elements, for example the platforms are hideous, but if you had seen them in Unity they were deformed, I wanted us to be able to see their shadows well (so that it makes the scene a bit more dynamic) so in reality on the depth they are very flat. It's ugly and I probably should have gone to find 3D assets, but in the rush I made LOTS of bad choices.

I also wanted the jump and the jetpack to be separated, I thought the 2 mechanics really separately (to have more input and skill learning). Moreover I wanted the player to use the space bar AND the ctrl key, with the arrow keys to move the character I found the placement of the hands on the keyboard of the old doom-like. I don't recommend to play with the controller, I didn't test it much and the feeling is not the same (but if you prefer it's your own business :))

And yes I know, it's very hard and some people advised me to have only one touch for the Jump AND the Jetpack. If I had time I would have added an option for that. Maybe one day I'll turn this prototype into a "real" little game and I'll improve all these details (and I'll add other difficulty modes, so that it's less horrible during the first games, the game is really cruel).

Anyway, it's a little game, really not incredible but it's the very first one I made and I've tried to make it "fun" (and stressful). There are a lot of worries (physics among others, often cruel and causing aberrations), but I'm still satisfied with the whole, I produced what I had in mind. If my knowledge at the time had been more advanced I would have refined the gameplay to smooth out the aberrations, I would have refined FX, UI, sound design, but overall I'm happy with it.

Platforms
Release date
Developer
Jb Dionisi
Age rating
Not rated

System requirements for PC

Read more...
Edit the game info
Last Modified: Jan 22, 2021

Where to buy

itch.io