KEYHOARD JOTTEL
About
GAMEJAM ENTRY MADE IN 48 HOURS FOR GAME MAKER'S TOOLKIT GAME JAM 2020
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Introducing JOTTEL; A impotent yet special robot agent whose duty is to get deployed into the spaceships that seems like it's wrecked beyond repair and fix up the ship.
You, as the observer and 'counsellor' of the agent, controls the JOTTEL to repair & recharge some ship that has been obliterated into pieces by a giant flying human head.
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HOW TO PLAY :
- ARROW KEYS to move
- Press UP to interact with teleporters, pickups, doors, control stations etc..
- After obtaining an upgrade, press any key you want that's available (indicated by white 'keys' on the screen) to 'assign' the items to that key. Some upgrades needs you to press the assigned key to use it. (For example, If you have the jump upgrade assigned to 'X' key, then you must press 'X' in order to jump)
- Your (and your JOTTEL's) objective is to find the POWER CANISTERS scattered around the map and carry them to the central lobby room's control station to recharge the power. There's total of 10 required POWER CANISTERS, good luck.
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This game is almost like any other metroidvanias, but I decided to get a bit experimental with the game.
Getting ideas from the jam's theme, "OUT OF CONTROL", I made it so that in order to use the upgrades, you have to 'spend' your controls. This was at certain point, the user would run out of available controls to assign the items into, leading to some item-juggling shenanigans.
I was quite happy with the initial ideas of the game, but ultimately I don't think I'm satisfied by the resulting game & execution of the idea.. Perhaps, I can build upon this idea & game later?