Kinaman vs Gray Elephant reviews

Translated by
Microsoft from Russian
I downloaded and played an hour of curiosity. I will Share the first impressions. Chose to push all the same finger up in absentia, in debt). So to say, with the hope that the game will finish, will correct the shortcomings and add variety. And I would have gone through it with interest. But keep in mind that many do not like me too:) This is not the case when I recommend this game with all my hands. But for some reason there are no intermediate evaluation options, either Yes or No. PROS: 1) Size 63 MB 2) Price, bought for 36 rubles 3) Large space in the levels (love to explore) 4) There are at least a few puzzles (although I would like more and Pooriginalnee, maybe just go further) 5) Music. Not to say that caused a straight delight, but the hour of the game is not bored and quite cheerful mood created. 6) If accidental slipping from the edge of the platform can be as if to repel the air and jump, it greatly facilitates life. 7) Some points, like stars, were interesting to mine. 8) Not a few lives are Given, plus there are still at levels. 9) The Complexity is quite acceptable, and playable. Hardkor did not feel any in the first levels, rather were sometimes just muttornye moments, when after death you need to re-long a bunch of actions to commit. CONS: The First strongest and the most lame minus 1) The Character can be saved in the space that kills him, when he reappears after death appears in the level, then automatically dies again and so until all life is not run out. There were things that show up, right inside the platform, or just above the four-pointed saw, which is immediately falling. This should not be the game I believe. 2) What are the muddy moments in the menu. 2) What are the muddy moments in the menu. -that would run a single game Why you need to press several times on the Count "single mode" (perhaps something misunderstood)-if getting in the settings during the game, then back does not work in the game will return. Probably I again did not understand how, but the buttons "return to the game" did not press, and with the ESC key menu goes in a circle, in general had to reload the game completely. Press tried the truth only with the mouse. 3) Hitboxes. Often visually, no one even touched you, that is, the enemy does not have a decent distance, but you are already dying. These principles of fights from Indian cinema in games are not very pleasant, as you calculate distance always visually. 4) Inertia from movement, it is not that the minus, to it it is possible to will adapt, simply somehow this creates additional chaos at jumps and uorotes, it would be possible to leave this inertia, but to make to feel less. But It's all my subjective feelings, which are different. 5) There are places where you have to jump or go, not knowing that there is an enemy, ie predict or calculate in any way. Jumping faith in space with moving saws. (For Example, in the second level there is already such a place) STRANGENESS: 1) Despite the fact that in the game choose the language, the inscriptions still appear in two languages simultaneously. 2) Unusual player selection. Inactive portraits Glow, and when you hover on someone who you want to choose, he goes out at once. Usually in games always the opposite was done 😊 3) No game sounds, only music. 4) Camera. Until I realized on what principle sometimes you play, that the character is all the time small and you see most of the space level, then, for example, you die and the camera is closer to you all the time is. Maybe somewhere it's switched and I just didn't see it. 6) It is Unclear on what principle the enemies can then disappear, then the debt does not disappear at all, through some obstacles pass through, and some do not. 7) Despite the tiny size of the game, it will surprisingly long load each level and output in the menu. 8) Did Not understand why to collect coins 9) Why when I collected 20 coins and have spent all my life, in a record I have written only 5 coins. Although The secret star one recorded honestly as it is. 10) Game Design. -The choice of character image is Incomprehensible, why big heads and tiny bodies? -I have not seen the whole game, but the first levels and the advertising trailer created the impression that the whole game is green. If It was only one level-it would still be nothing (I understand green is the type of color boards (in cartridges, in consoles). -Visual diversity is not enough, please only images of artifacts that you are looking for, everything else is quite monotonous monotonous. 11) It is Unclear why they did not make different characters (since there are three of them to choose) some different game features and abilities? Somehow it looks, Bud decided not to bother especially. So I'm not very fussy in games and often happens that with interest I pick up something that others can annoy and strain. In this game as something unequivocally can not say anything, but there was a lot that strained, while there were moments when the game was interesting and wanted to pass on. Of Course in my search in the game It was worth more to finish different things (which listed above)
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