King of the World reviews

Translated by
Microsoft from Russian
The Main idea of the developers is in multiplayer, as the key features of this project come from the map of Warcraft 3-Risk Devolution. If you have not tried this before, then recommend to read. Here we have an independent version, which includes a single campaign, a built-in map editor, different types of troops (different eras) and maps. Since I am a new person for this mode and more like single games, decided to first go to the single, at the same learn mechanics, because on the network to play, you need to be very confident in their abilities. The Idea is interesting, but the game is clearly not enough speed, hope to add the opportunity to increase. Here are my first sensations and initial understanding of the gameplay: https://www.youtube.com/watch?v=KH1sOBhducw
Translated by
Microsoft from Deutsch
Early Access Review I think the Game idea in itself is great. Neutral and gengengenre-like factions with their Soldiers (local, Long-distance and Special Units) Are hunted down cities. These generate Money and more Units can be produced from them ... The more Cities, the more Units ... ... Unfortunately, the poor Way Finding and interlocking Units continue to cloud my Gaming Experience. Very hard! Money is earned through Expansion, hence takeover of Castles. Money can be used to buy Units that are necessary for further Expansion. Even in the first Level of the Campaign, you start with far too few Units and thus have no Chance of insisting against the much faster expanding Opponent. At some point, there is no more Fun. In Multiplayer, you can hardly find any Opponents at the Moment. Unfortunately, the Game still seems very unfinished.
Translated by
Microsoft from Russian
Early Access Review is a Simple strategy game in free mode. "King of the World" reminded me of another console strategic game of the late 90s "Command & Conquer: Red Alert Army". Although in the free mode "King of the World" it is inferior to all 100%, similar, only in the management of units and the top view. Functions, in this game, very little, with stretch can be written for review-the base for the production of units and everything. There are no territorial resources themselves-because it is not logical, for which then there is a war. Armies do not need food-directly, as zombies, pure air feed, and only tank fuel and at all without necessity. http://steamcommunity.com/sharedfiles/filedetails/?id=1202610086 Annoying still price-the product in the early access, and costs as much as 10 euros! If you are a fan of strategies, you may have to be a rule, the more expensive, the better, but it is not. The Product from the force pulls a couple of euros.