King Sitting

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About

Context

King Sitting is a prototype that I made in under two weeks as a part of my Masters 2nd semester at the Heriot Watt University of Edinburgh.

I created this prototype undert the theme "Pathfinding". The game Dofus is definitely my main source of inspiration for this one.

Gameplay

King sitting is a turned based strategy game.

As the player you control a unit of 3 soldiers on a grid-based map and your goal is to protect the king at its very center from the endless waves of goblins.

Each soldier can move accross a defined number of tile each turn, and either shoot a target or build nearby. A target can either be a monster you need to kill, or a resource. In fact, there's trees and boulders on the map that each soldier can shoot down to gather materials used to build.

You can choose to build from a set of structures:

  • Barricade: Acts as a wall, destructible.
  • Trap: Stops the unit walking on it from going any further during its turn, 1 time usage.
  • Turret: Spawns a new unit that can shoot every turn (controlled by the player).

You'll need to find the best possible defense strategies in order to survive !

How to play Team

Mathieu Schmerber: Design, Programming, Art

With the help of the POLYGON CHARACTER PACK asset, I did not create the characters.

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Mathieu Schmerber
Age rating
Not rated
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System requirements for PC

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Last Modified: Jan 13, 2023

Where to buy

itch.io