Kingdoms and Castles reviews

Translated by
Microsoft from Deutsch
Kingdoms and Castles-The €10,000 indie building game Kingdoms and Castles is a classic Build Game in which you start with only a few Resources and Possibilities and have created a great Kingdom after quite some time. Of course, it is necessary to satisfy the Needs of Citizens and to budget with the Resources to supply and expand one's own Kingdom. The special thing about this Game is the simple Design that the Developers have deliberately chosen, because they have run the Game as a Crowdfunding Campaign at Fig and is thus the first Game to Be financed through Fig. It should be mentioned that the actual Target was exceeded by 725%, which was probably due to the 1400 Supporter. The Game is relatively simple and throws the Player into The Game without a Tutorial or similar. However, this is not bad because KaC (= Kingdoms and Castles) is very self-explanatory and light and therefore demands little for the Player. Pro and Contra Pro Very Cheap Good Music Good Design Of the World and Building Simple Food and Industrial Chains Very Easy to Learn Remarkable Crowdfunding Campaign Contra Too Little Content Hardly A Restore Classic Endless Game Without Real Goal Too Light or too heavy Opponent Framerate drops From a certain Number of Citizens No Way To prioritize Nauseous Consultants Conclusion Kingdoms and Castles is a very simple-designed Construction Game which works well but hardly demands the Player and So far, too little Content has to play it several times. Since the Production Chains are very simple and the Food can go too fast, the Game later Becomes very tough and tiring. I hope that the Developers will implement even more Content into the Game in the near Future and thus give the Player more Opportunities. Rating 6 out of 10 possible Points. If you liked this Review, you can check out my Curator Page.
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Translated by
Microsoft from Deutsch
Have long been looking for a suitable Settler or Anno successor? Retro-style Graphics are exactly your Thing? Then you might be in The right place at Kingdoms and Castles: The Lionshield Studios Indian Title tries to pack 8Bit-esque Graphics into an accessible Yet complex Rebel-held game--and knows how to entertain it for a few Hours. The big Trump card of the Title is certainly the great Accessibility: The Basic Mechanics are quickly internalized, the Learning Curve is relatively flat, even if access to the full Range of buildings becomes possible as early as the first 1-2 Hours of Play. The Disadvantage is above all the flat Commodity Cycles: As in the similarly stored Northgard, resources can hardly be depleted, but hardly processed further. A Mill increases the Yield, but does not make flour from Wheat. Iron can be cut down, but can't be refined to anything. If you don't mind this any further, you get a nice, fast, accessible settler feeling presented. Two Things bother me massively, however: The Main Criticism, in my Opinion, is the Fight, which acts as If it were in Terms of handling As In the alpha stage. The Biggest Problem here is that Enemies hardly get caught up. In Other words, if a Viking Herd Runs into our City center and we send our Army, it is not unlikely that the Armies will run past each other. In general, the Feedback on what is happening in Battle is rather thin anyway. The second Point of criticism is due to the Scope: A few Hours is enough to have seen everything in the Game--both in terms of possible Buildings and The possible Raids via Dragons, Vikings or Ogres. But for the Price of a price of 10 Euros, this May be concealed--but for more Long-term Motive, I would also have been willing to pay significantly more for the Title. Here is my extensive Overall Impression in an Angetestet video: https://www.youtube.com/watch?v=dkkwnHJRzI8
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