Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Kingpin-Life of Crime is now considered a Retrogame, which was also indexed (banned) in Germany due to the extreme level of Violence. Because it sprists mass blood, the verbal Language consists largely of the Word F * * K, People walk around burning, body Parts fly around In Explosions in all Directions. The Game is also accompanied by its own but very cool Soundtracks by the Band Cypress Hill (Cypress mounds), which partly symbolize the Game because of The Ganster Life. You can hear these in the Game on any Radio. Some of the Voices were even spoken by the Band itself.
What is the Game?
One stars in the Role of a Lackey who works for a Gangster Boss named Kingpin, who is (reportedly) based in Japan. Due to Fraud, the Boss sorts him out and suspends in a Place called Skidrow and is also done neatly by his own People. Landed In a Gutter, he now vows revenge and hunts through the whole Complexes for the Gangster Boss, gradually eliminating his Business until he himself stands at his Door again to give him the Coup De grace. But one is not completely alone in the Game, because it is possible for the Player to hire certain Mercenaries for Money, who follow the Player up to a certain Place and stand by him in Battle. There are Also Bankruptcies of the Gangs you fight against, to join. So this, but rather difficult Game, is made pretty easy.
A negative Point at the Point: The NPC's are not the brightest here either. The Mercenaries either take too long to cross a Passage, or don't make it at all.
A positive Point: You can also interact with the People yourself. It is possible to conduct "Positives" and "Negatives" Communal action. In the Positive, one tries to let in with the Person, while the Negatives only Offends the Person. This can also be very funny.
Summarized. The Game is marked with a lot of Violence.
Translated by
Microsoft from Russian
Microsoft from Russian
Features of the game:-title: "Kingpin: Life of Crime";
-issue: 1999.06.30;
-Developer: "Xatrix Entertainment";
-Graphics: "3D" (3d);
-Engine: "ID Tech [2]";
-Genre: Shooter (from 1st person), Stealth (sometimes), quest.
Gameplay Features:-style: Oldschool/newschool (transient);
-The plot is served between the levels in the form of video (on the engine);
-saving at any time;
-The world: the Corridor-arted;
-The levels in the episode are not clearly divided between themselves (only through the loading);
-Health is not regenerated;
-Protection not regenerated;
-There is no limit on the portable weapon;
-The character can hide weapons, to seek money from killed enemies;
-Traps: acid; Liquid metal; regularly passing trains;
-Interactive Environment objects: Buttons, levers, valves for activation of locked doors and various mechanisms; Exploding barrels to inflict damage;
-Bonuses: First aid kits for health replenishment; Patrons Keys for activating locked doors; Muffler Money to buy health, protection, ammo, weapons, services of some enemies.
The Innovation introduced by the game in its genre:-the character was able to hide the weapon (earlier than in "Red Faction [1]" (2001));
-the character was able to dig money from the killed enemies;
-enemies began to get different damage from hitting the shot in different parts of the body.
Disadvantages:-Russian language is absent in this edition.
IMHO: One of the few gangster shooters of the 90s ("Operation Body Count" (1994), "Tekwar: William schatner'S" (1995), "Die Hard: Trilogy [1]" (1996), "Prime Target" (1996), "Target" (1998), "Kingpin: Life of Crime" (1999)); This shooter refers to those that are transient between oldschool and Newskulom, that is, there were no obvious signs of newskula (regeneration of health; limit on portable weapons 2; open world), but have already become dominant tactical elements ( Prevalence of fire due to shelter, etc., and not open combat); The game world is transmitted brightly (actually bandits themselves, as well as bums, drunks, prostitutes, in addition, rap, MAT); Quests in the Khabah varied and not always boil down only to killing all enemies or finding a way out in the level; The graph used the engine of 2 years ago, which was no longer advanced, but not obsolete; The level design looks dull, although perhaps it is related to the game world; The hit in this genre appeared a little later ("Max Payne [1]" (2001)).
Rating: 4/5
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