Translated by
Microsoft from French
Microsoft from French
Hello, I will make you an evaluation in two parts, the first will concern the background of the game and the second the gameplay, what we have access for now and my impression.
TLDR: I recommend the game for those who would like to participate in funding or curious. The interest of this game is its history, and for the moment, only the prologue is available to players, the rest of the game is more or less a survival of exploration currently, but the story will be complete for the final version.
So here we go. We are in 1964 in England in the futuristic retro town of Wellington wells, which was rebuilt to conceal the aftermath of the second world war.
We embody Arthur Hastings, the censor for the public newspaper, because everything related to the war must be erased from the memory of the city. For this purpose, a drug called joy is distributed to the inhabitants who must all take it regularly to live in happiness. Those who forget to take it are recalled and then forced, but those who refuse to take it are returned to the poor quarters marked by war, where everyone tries to survive.
Let's go back to our character, during our work, an article to censor reminds us of tragic events, we panic, and we are faced with a dilemma, take our joy and all our routine continues in the best of the worlds (= > credits, end of the game). Or face our memories and throw this ♥ ♥ ♥. ♥ pink.
I will not spoil you the prologue, which even if it is short is interesting, but basically, we get grilled and we have problems.
The adventure then begins in a small sub-field shelter.
In terms of gameplay, we are in a survival of infiltration, our character must cope with his primary needs (eat, drink, sleep, heal) while relying on the different types of populations of the different neighbourhoods.
For that, we can collect objects, make them, make quests (which are currently available). But you have to be careful, each of your actions is observed by the NPC, who can be wary of you or feel assaulted and you jump in the face. The best solution in my opinion is to flee and apologize to the NPC when the tension drops or come back later when your pursuers drop the case.
You can also fight, the system is rather basic, you can hit (more or less strong according to our dosage), throw objects (which can also serve as a diversion), push, protect themselves. The shots of the NPCs do not forgive and the weapons have a fairly short durability as your endurance elsewhere (do not forget that one is a junkie who worked in an Office all day).
As for the craft, it's also simple, the recipes unlock either by picking up the plans or automatically when all the items in a recipe are in our inventory. For some recipes the established will be necessary, mechanical or chemical engineering, which you will find either in some houses or in your Planques.
For shelters, you will be able to sleep in houses, but if you are caught in a house inhabited, we will not fail to hunt you.
For storing objects, you can take and drop objects into each container you search, but keep in mind that the only containers that are not reset when you cross a bridge to another neighborhood are those of your shelters.
My impressions of the game are pretty positive. One is on early access and despite the lack of main history the mechanics of the game are there, the day/night cycle and perhaps too brief currently.
I await the main story of the game, the short transition between the prologue and the shelter has disappointed me a little, but it seems to me that there is an intervention of another character in the story, which is not included in the current version.
I will change my assessment based on the major additions.
To conclude, in its current stage, I recommend the game for the curious or those wishing to participate in the financing. Indeed, we are on the early access, the preview what, the demand had to be important which justifies the absence of history.
For the price, same as above, certainly for some, it is expensive for the current content, but we are on early access. It would be a loss for the Studio to Bramble the game while they are still in full development. According to me, the price is right, maybe it will drop when the final version will be available.
For players looking for a full game, be patient, this game is not yet for you. At the limit try it with the steam refund, but I doubt you would find the game quite interesting without the story.