Klang reviews

Translated by
Microsoft from Deutsch
Hello together, I have already been able to dock sound at Gamescom 2016 and was already there and away from the Game. There are two Reasons why I liked this Game already there: 1. My Music style (since I totally drive on Elecktro) 2. It's a Rhythm game. I already have it through, but I will continue to gamble it. The Gameplay of Sound is very challenging. It requires you to have a good Understanding of Rhythm feeling in the Fights, but also in the small Platform areas also skill. The further you progress, the more difficult it becomes. And believe me: This is still understated. If you don't die because of a fake Jump, it's only when you don't get the Inputs right. The Game requires you to master rhythm, as well as to keep an eye on your Surroundings in the Battles. You need to be able to do practically 3 Things at the same time. If you die in the "Tracks" there are also Checkpoints here and there to avoid greater Frustration. In addition, there is a HIlfe for people (like me) who sometimes make Mistakes. Then time is briefly slowed down and you can recognize a Moment (proverbially) where the next Input will come from. Story is also told one, but I found this one in person now ... Minimal. Which shouldn't sound negative at all. You don't quite understand it and theoretically it's just a Means to An end, but get a picture of the Story for yourself. The Style is very colored in Neon and I think it fits the Game as well. Beyond that, however, I find little significant. I got the Bundle with the Music and I'm freezing with it. Give the Game a Chance if Rythmus Games is your Territory and if you like Electro Music too.
Read more...
Translated by
Microsoft from Deutsch
A Type of Rhytmus-based Platformer of a special Kind. Nice to look at with really great graphics and Cutscenes, but at the same time demanding through quicktime events of different Levels of difficulty. The Game itself consists of Stages that can be selected on a World Map. The Stages themselves consist of individual Maps of different Lengths, sometimes peppered with deadly Platforming maneuvers, sometimes with Samples for Dexterity and Responsiveness. Depending on the Time und/or Score, Ranks from Triple-S to D are awarded. I myself tried the Game at GamesCom 2016 with Both X360 controllers and Keyboards. With both, the Controls are intuitive and hardly need an Explanation-I personally get on better with the good old Keyboard, but everyone has to figure that out for themselves. What else is relevant to a Rhythm game? What was that the same ... Oh yes, the Soundtrack! Produced by an Artist named bliNd, it consists of a handsome Collection of 34 EDM tracks of various Subgenres. If you like the visual Design of the Game and if you like the Muck, you buy it right to the Game as a DLC (then there is as MP3 and FLAC). Summary: A Game with a Concept that nowadays doesn't run very often. The Combination of Bouncing, Jumping (even with Wall Jump) and In-stroke button knocking is really worth a Look. The visual Rotation is top and The Replay value is available. I can't say anything About the Game length-Stand now-but I can recommend playing And Music already;) In the Sale Must-Have and who has a Heart for indie developers buys it for the Full Price. €15
Read more...