Klonoa - The Dream Chapter
About
This is a non-profit fan game. Klonoa belongs to Bandai Namco
I wondered what a Klonoa game would look like if it has some Third Person Shooter gameplay and rocket jumps. So I opened Unreal Engine 4 for the first time and created this small prototype in two weeks.
Why Klonoa:I always loved Klonoa with his Sonic-like design (it's like Tails cool brother) but with such a dynamic design, I thought his games was kind of slow and rigid. So I was thinking about a faster gameplay and it ended up like a mix of Klonoa and Quake (almost called the game Qulonoake).
I know I'll disapoint a lot of people, but I'm not planning on contuining. I had an idea in mind and I just wanted to see how it would play. But maybe Bandai Namco will see this, think it's good and send me a cease and desist letter before making their own Klonoa game...
- Move: WASD (ZQSD also work)
- Jump: Spacebar
- Double jump: Spacebar while grabbing an enemy
- Shoot: Left mouse click
- Aim: Right mouse click
- Go to last checkpoint: R
- Made by Antoine "Taldius" Semblat
- Character models come from The Models Resource
- Environment elements come from Kenney asset bundles
- Special thanks to Genroa for the UE4 expertise and code refactoring
- And a big thank you to the Klonoa fans. Their enthusiasm motivated me to make something enjoyable and not just a dirty greybox prototype.