Knights of Pen and Paper 2 reviews

Translated by
Microsoft from French
For its modest price I can only recommend this little game, especially to the nostalgic rolists of their youth and amateurs of light parodies. Perso, although it is quite repetitive (a huge succession of fights with a few rolls of dice and a little crafting in intermdes) and linear, it held me hooked until the end of the main quest, which makes a very good ratio hours of fun/prizes. On the other hand, I also find that they could have done much better with their starting idea and have failed to improve very appreciably things (apart from level graphics) compared to KoPP + 1 Edition (which I also recommend). What I would blame them basically:-the almost abandonment of the very good idea of the first opus which allowed the player to also partly take the role of the MJ by modulating the difficulty of the fights (number of opponents... and other things they might have/dù introduce as a choice between several levels for each type of Monster); If it still exists for non-quest battles and a minority of extermination/collection quests, the overwhelming majority of KoPP 2 encounters does not offer this choice and ends with a difficulty not adapted to the Group (usually too easy if you play the whole campaign with the same Persos, which will be quickly above the level of quests even without farming off-quest battles)-the low number (only 3, human, Elf, dwarf) and the little that the character breeds bring (a fixed skill and a stat point that's all) -the number of skills per perso always limited to 4 levellables based on the class (with lots of classes having in addition a skill more powerful than the others that you realize quickly be the priority) and 2 fixed by perso, introduce one or two free skills (genre a skill b onus to choose between all the skills of all classes), or make racial skills/player skills levellables would have introduced more diversity for each class and therefore replayability-for what is a game inspired by the paper role plays they seem have forgotten that in the paper JdR the MJ bases the level of meetings on the group, not on "areas" low level/high level, concept which evokes rather a parody of the design of video games; In summary I don't know of MJ who would waste his time at a level 20 group with random encounters of rats or other monsters level 1-2 each time they cross the low level areas, but that's exactly what KoPP2 does (which becomes very pesan t during the quest to unlock the monk who claims to do plenty of back and forth between the city and the South crossing the areas of departure)-the crafting is not very well balanced (a lot of useless objects compared to what is directly bought , two or three distinctly more powerful than anything else, which you will probably end up equipping in several copies-they have not thought to prohibit using more than one object of the same type, which leads to make it much useless)-the interface is perfectible (no direct link to your trunk or the merchant from the crafting for example)-no option to accelerate the rolls of dice whose animation becomes tiring to look at the long-no choice in the quest path that would offer the rejouabi Finally, in summary they could have improved significantly more things compared to the 1, but it remains a very good little game addictive anyway.
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Translated by
Microsoft from Swedish
Paradox are one of the greediest companys known to man. This is just another example of it. Like when they raise the prices on paradox games on Steam right before a sale. One star is not low enough.
Translated by
Microsoft from Deutsch
In itself, this game has a very nice story and a very suitable level of difficulty, but unfortunately there is apparently a bug the new recipes you get through the magnifying glass disappear after some time and you can not produce so many items
Translated by
Microsoft from Deutsch
Exciting concept and implemented much better than most other games. It's fun and really good for pastime. Is also very varied, due to various quests and various monsters, which can be combated in groups. Good compatibility (even on older devices -> iPad mini of the first generation).
Translated by
Microsoft from Dutch
Im a big rpg fan but this game is too unbalanced, grinding for xp takes way too long and youre best of sticking with your 5 starter characters and not getting any new ones with how slow they level up, its useless to base your character on for example a strong guy with a club when a sword is WAY better, its has too vew diversity in the weapons and upgrades are a grind as well, would only reccomend if you have a lot of freetime
Translated by
Microsoft from Italian
- Very good graphics: perfect for lovers of classic retr games. - Soundtracks are only fair, but they never hurt the gaming experience. - The rather beautiful plot, only in some points abandons itself to the banality. For everything else, find the right balance from epicity and non-sense. A splendid parody of the most famous paper RPGs, the subtle references make it perfect for the genre. Vast playing time, in my opinion one of the peaks of mobile video games.
Translated by
Microsoft from Italian
truly spectacular game! the only one where I read the conversation (very funny) but there are small mistakes that make me a little nervous, I spent for example 200 gems to buy the shelf of weapons (the effect says that for the "immediate death" one less chance is needed) and instead as before that by 4 randomness there is need of the fifth (see again the instructions of the "immediate death" where it is written at least 7 randomness) anyway, I play very nice! congratulations to the heads who created it, if you solve these problems I will be happier and give me the gems thanks;)