Kobold Dungeon Tester
About
I wanted to play something like Desktop Dungeons, but with a narrative. I like the idea of gambling health for exploration - but I wanted to get involved in little stories as well.
This is a basic attempt at this idea. I'm still struggling to get text to work in Unity, apologies for the quality of this demo.
Each room in the dungeon is essentially a mini-game made with Ink, a narrative scripting language. Currently I divide the rooms into "passages" and "dead ends" so that a room works better in context. Taking this idea further would involve "gates" and "keys", so that the player could carry items and use them . But this would require a dependency graph, lest a key be spawned behind a gate.
I've attached the Ink files I've used in this demo. They will run standalone in Inky (a free editor and test bed for Ink) - these rooms are basic and don't require items or special abilities to pass.