Kottabos VR
About
This is a VR trip into the ancient world – playing Kottabos, the all-time favorite Greek party game. All the items you see around you are 3D reconstructions of actual ancient furniture, pottery, and Kottabos targets from museums. This historical game is harder than it looks!
In ancient Greece Kottabos was a popular party game in which players threw the dregs from the bottom of their cup at targets. These included a disk on the top of a pole and cups floating in a bowl of water. They competed for adoration, praise, and respect of the other party-goers.
Prove your skill by throwing the dregs of wine from your cup at the metal disk on the pole in front of you, or fling your drops at the little cups floating in a bowl. If the disk or the cups go down, your luck goes up! A round of applause, an extra dessert, or the favor of Aphrodite herself will come to the winners.
Game Features:
Project Team:
In ancient Greece Kottabos was a popular party game in which players threw the dregs from the bottom of their cup at targets. These included a disk on the top of a pole and cups floating in a bowl of water. They competed for adoration, praise, and respect of the other party-goers.
Prove your skill by throwing the dregs of wine from your cup at the metal disk on the pole in front of you, or fling your drops at the little cups floating in a bowl. If the disk or the cups go down, your luck goes up! A round of applause, an extra dessert, or the favor of Aphrodite herself will come to the winners.
Game Features:
- Physics-driven gameplay in VR.
- Controller momentum and trigger button throws the dregs.
- Aim at the different targets, and get higher scores based on strength of hit and placement on the target.
- Three different levels of gameplay.
- Tutorial level.
- Track your high scores.
- Educational! Learn about Kottabos, the real Greek party game.
- Free! Use for classes.
Project Team:
- Aiden Gohlke – Lead Game Design and Programmer, Kennesaw State University
- Donovan Lott – Lead Game Design and Programmer, Kennesaw State University
- Jake Lewis – Student Game Design and Programmer, Kennesaw State University (2022)
- Dr. Sandra Blakely – Project Director, Emory University, Department of Classics
- Dr. Joanna C. Mundy – Project Manager, Digital Projects Specialist, Emory Center for Digital Scholarship
- Dr. Joy Li – Game Development Collaborator, Kennesaw State University, Assistant Professor of Computer Game Design and Development
- Craig Brasco – Visual Interface Collaborator and Illustrator, Kennesaw State University, Assistant Professor of Art | Graphic Communications
- Hakeem Thomas – Student Game Design and Programmer, Kennesaw State University (2021)
System requirements for PC
Minimum:
- OS: Windows 10
- Processor: x86, x64 architecture with SSE2 instruction set support.
- Memory: 8 GB RAM
- Graphics: DX10, DX11, DX12 capable.
- Storage: 200 MB available space
- VR Support: OpenXR, requires motion controllers
- Additional Notes: Hardware vendor officially supported drivers; the individual user's Steam VR settings must have SteamVR set as the OpenXR runtime for some headsets (including the HTC Vive series).