Kromaia reviews

Translated by
Microsoft from French
She liked me well at first, she always showed the best of herself, she was sparkling. Must say that she also had a singular charm, she was original, she did not like the others. Getting his number was a small victory, but little by little, I started to dissing. Genesis _ must say that aesthetically speaking, Kromaia puts a Visual slap first, then sound afterwards. The surreal universe, martial and geometric space-opera way in a cybernetic universe, displays explosions of polygons with neon projections and an avalanche of glitches. Whether it's the HUD, the filters of all kinds, the distortions and the "Visual" noise, the effect obtained in immersive spring and slightly psyched. The soundtrack, it, accompanies perfectly the delirium on the screen: electro masterly with the flights of synthesizers and instrumental notes (percussion mainly) breathe in the game a belligerental, tribal, dark and mysterious dimension... If not when it suddenly changes to become jovial and nervous, as directly extracted from an anime. Bravo Josh Whelchel. The menu with its voice over space and its alien characters as well as the small cutscenes about the "traitors" gods-which you will have to complete-end up setting the mood. http://steamcommunity.com/sharedfiles/filedetails/?id=512648597 Contact_lost at the level of gameplay, it's fishing right now. Certainly, the handling of the ship is logical-wheel for the vertical axis, A and E for the "barrels rolls" and the classic ZQSD to move on the horizontal plane – but the game uses a mouse acceleration more than unpleasant and does not offer the possibility of the dice Disable. The principle of the game is itself pernicious since it bombardment you with projectiles and enemies, something that would not be annoying in itself if the shot was free. Now you have to constantly reframe the point of view on the enemy to eliminate it, obstructing your race since the ship is heading in the direction where it points. And the threats, you'll get every 0.4 seconds on the screen, creating a real quagmire of explosions making visibility very difficult. Moreover, it is not without counting the fact that you will regularly be attacked from behind, something that is not possible to anticipate and Dodge. The only valid strategy I could find to complete the first part of each mission – you have to recover 20 artifacts, way of ring race – was therefore to Rusher by activating the booster at each reactivation. Fortunately, the second part – boss fights – catches up with the case and offers oppositions to be worn. http://steamcommunity.com/sharedfiles/filedetails/?id=518909625 while the monotony ends up settling quickly, the game shows its limits to the ends of two small hours. You are then asked to re-iterate the only 4 levels-which were hardly different at the base, if one does not count the design of the bosses-and this with the 3 other ships unlocked. It's super cheap, Yes, it smells of lack of budget or willpower, especially that the task is almost impossible since a ship is completely crippled in front of some bosses – involved, his ridiculous melee attack making him extremely vulnerable (according to Steam success, 1% of the players have finished the game). http://steamcommunity.com/sharedfiles/filedetails/?ID=518910486 to finish, we will add some notable technical problems, such as the presence of rare crash crashes or the backup not launching after having hacked one or two options. For you to see, despite some possible fixes, the experience ends up in my opinion by staying quickly forgotten because of a game design, alas, too dusty. Disclaimer: a game key was provided by game side story [www.gamesidestory.com] for evaluation purposes.
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