krustallos
About
You play as an automaton who's trying to escape a factory that you woke up in. Why are you here? What is this place? Begin your journey by escaping, and search for the answers to these questions.
This is a mechanics demo for a metroivania-like game being planned. The current abilities are jump, dash, double jump, and wall jump. Collect all the coins in order to proceed through the door, and into the next room.
Controls:
Walk = A(left) D(right) | horizontal joy stick
Jump = Space bar | Xbox A (button0)
Dash = Shift | Xbox B (button1)
Attack = LMB | Xbox X (button2)
DbJump = same as jump
Wall Jump = start by jumping on wall (initiating slide), same button as jump once wall-sliding (Note: can slide slower by walking in the direction of the wall & can exit slide by walking opposite the wall)
Pause Menu = Tab | Xbox start (button7)
Inspirations:
Hollow Knight, Gris
The different levels of interconnected rooms. We also drew inspiration from the ability unlocking feature based on levels completed.
Sounds:
Item Pickup: https://mixkit.co/free-sound-effects/coin/
InGame Background: https://pixabay.com/music/beats-password-infinity-123276/
InMenu Background: https://pixabay.com/music/synthwave-synthwave-80s-110045/
Dash: https://pixabay.com/sound-effects/jumping-1-6452/
Jump: https://pixabay.com/sound-effects/swing-whoosh-110410/
Attack: https://pixabay.com/sound-effects/whoosh-6316/
Slide: https://pixabay.com/sound-effects/snow-step-1-81064/
Walking: https://pixabay.com/sound-effects/sand-step-87182/