Ku: Shroud of the Morrigan reviews

Translated by
Microsoft from French
Ku: shroud of the Morrigan is a game that has good bases the hero of this game is a young boy who is called Ku. The story takes place in a parallel world where there is both magic (in the form of psychic powers) and technology. The graphics of the game is really specific and original. I can understand that some do not like it. The other two points that deserve to be reworked in the game are: 1/interactivity between the characters (one has more right to speeches than to discussions at this time) and 2/difficulty in controlling the hero. These two points set aside, Ku deserves to be bought for his story, his graphics and support one of the few Celtic games Studios. To discover all my impressions on Ku: shroud of the Morrigan. [www.graal.fr]
Translated by
Microsoft from French
Really bad, this game had a lot of good ideas but unfortunately they have not been developed enough, as for example the telekinetic glove that possesses our character, it must be used at most 5 or 6 times during the adventure while a combat use might have made the latter more dynamic. I can decently not recommend it to other players because this game has far too many flaws, it has an excessively short lifespan (2 hours and a half to finish it by taking my time and rummaging from everywhere to then end on a "to be contin ued "when the story finally began to become interesting), an incredible linearity (which offers absolutely no replay value) and a maneuverability too rigid. Despite all this I still enjoyed it and I expect to see the following, because I think that this universe "Celte steampunk post-AP" can really be very interesting if it is well developed. If in spite of this you are interested I can only advise you to take it during a big promotion and not to expect too much because otherwise you will probably be very disappointed.
Translated by
Microsoft from French
The game is clearly amateur, despite its beautiful visuals inspired by Irish folklore. Firstly, it is glittered graphically (some sprites of the scenery move slightly and pixelect on large screens, the sprite of the character does not always turn and it is seen attacking enemies in his back) and technically (the commands do not always respond to the controller even if it is not unplayable, collisions and animations are strange and uncertain at times, attacks launched remotely force a very annoying dash). In itself, one might say that the slow pace of the game does not condemn a somewhat lamentable gameplay and technicality, but it is not to mention a tiny lifespan (1h30), a level design and a lazy narrative: many corridors, "puzzles" ridiculously easy, a plot that does not develop and characters placed here and there sporadically and undeepened, a final boss quickly completed, a hero absolutely anything but charismatic (at the same time he does not express himself and his charadesign is harmless ). If the game could possess an identity, it is clearly too fragile, both the universe of the game lacks life and depth. It's sad for an action/adventure game. A laxist bastion of the poor, in short.