Kuroban Sokoban
About
A simple and lightweight Sokoban game implementation for PC (Windows and Linux) and Mobile (Android).
The game rules is very simple as described in wikipedia:
The game is played on a board of squares, where each square is a floor or a wall. Some floor squares contain boxes, and some floor squares are marked as storage locations.
The player is confined to the board, and may move horizontally or vertically onto empty squares (never through walls or boxes). The player can also move into a box, which pushes it into the square beyond. Boxes may not be pushed into other boxes or walls, and they cannot be pulled. The puzzle is solved when all boxes are at storage locations.
Product Features
• rewind function;
• stars based score (can you get them all?);
• auto solve function (not available for all levels);
• dozens of levels, with more to come.
Keyboard Shortcuts (PC)
- R - retry
- L - show solution
- Backspace - rewind
- Mouse Scroll - zoom (in or out)
Credits
- Programming
- Shin-NiL
- Sokoban graphics assets
- 1001.com
- UI assets
- kenney.nl
- Levels
- François Marques (Novoban)
- Alberto García (Puzzle)
- Music & SFX
- Eric Matyas
- Engine
- Godot Game Engine