KURSK reviews

Translated by
Microsoft from Deutsch
Historical (not 100% exact) Documentation of the last Days of the nuclear submarine Kursk with a Spice Of Espionage Action. The Game key was provided to the GGC Curations free of Charge gaming Experience Story A fictional Storyline in a historic Event. The Story trades in 2000, during a Russian Military Exercise. They are a slumped American Spy on the Kursk nuclear submarine. The Kursk is the Crown Jewel Of the Russian Navy at the Time. Your Job is to collect Information about the stationed Torpedoes on the submarine while maintaining your Camouflage. In addition to the Main Story, individual Events and Fates are brought to you again and again, which allows you to build a Bond with the Crew. 80/100 Gameplay The main Focus of the Game is clearly on history, making the Gameplay relatively monotonous. The Majority of the Time is running back and forth between the Parts of the Kursk to do different Tasks and Liking. But because the submarine is so huge, it became necessary for better Performance, each Compartment must be reloaded when Switching. Thus, a fluid Transition between the Compartments is rather rare and it is even less Fun to perform running Burgers. From time to time there are still Mini-games that lighten The dreary Gameplay a little bit, but they don't have a big Impact. Of course, you can spend Hours at a slot machine/console (or Similar) to beat your High Score. What is more Fun, in turn, is exploring the submarine, primarily by allowing Pennants and Statues of Russian Achievements to be found. 55/100 Technical Aspects Graphic The Atmosphere created by the Graphics alone is Madness. The Play with the Light has been beautifully implemented, whether in the submarine or outside. On The other hand, the People look more like Wax Figures, which basically move marginally. The Choice of first-person view (FPS) was chosen Wisely, thus conveying the claustrophobic Narrowness of the submarine excellently. (A VR version of the Game was just surpassing everything) In addition, I would recommend exhibiting the motion blur, as it is a bit exaggerated. 70/100 Ton The Acoustics, with history, is perhaps the Poster Child of the Game. In the submarine there is no Moment of Calm, the Sounds of the submarine itself are always subtle to perceive. This significantly enhances the oppressive Feeling generated by the FPS. The voice acting is fine, Have heard better ones, but quite enough. The Game could be accused of not having a German Language, but it is a Game about an American Spy who would speak English to himself and Russian Sailors who speak Russian to each other, with a German Syncro some of the Mood will be lost. 80/100 Inconvenience Unfortunately, the Game still has gross Problems. So, after a Dough object Of a Side Mission has been found, I always have to listen to the same three Sentences after each Conversation. This will be quite annoying in the Long run. Also, there are Problems with Tracking certain Quest Objects, so I had completed part of the Mission, but I was still shown afterwards that I had to go to that Part instead of the subsequent Quest Goal. Last But not Least, there are still a few Graphic Errors from time to time. -10---------------------------------------------------------------------------------------------------My Opinion What Kursk is supposed to be, a Documentation with Game Elements it is good. I think it is a great Pity, however, that technical Problems such as the One with the continuous Repetition of the three Sets affect the Gaming Experience. If the Problems are fixed, it's definitely worth a Look. Even more so since the Game sheds Light on a "Catastrophe" that I had never heard of before, for example. 63/100 If I have any Questions or Suggestions, I am available in the Comments. For more Reviews of Gamers for Gamers, follow our Curator page: GGC-Curations
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