Kyoob of Doom
About
A mysterious (and MASSIVE) cube falls from the sky, causing dismay for all of the residents of Kyoob World. Why is this a problem? Because that giant block is sucking everything up!
It's up to Kyoobix to save the day... by blowing it to smithereens!
You only get a certain number of jumps per level, but if you can save some jumps, those will carry over to the next level.
The goal is to beat 12 levels. Good luck!
CONTROLS MovementA and D or Left and RightJumpW or Space or UpReset LevelRNOTE: I've noticed a bug with the Web version where your inputs may not get recognized by the game for a period of time, usually when first loading the level. Possibly a coding error on my part, but it seems to resolve itself after waiting for a minute or two. This doesn't happen in the Windows version.
This is my submission to the GMTK Game Jam 2022. This year's theme was Roll of the Dice, and this was my interpretation. I think this game could definitely expand into a more refined puzzle platformer, but I gave it my best shot during the Jam!
The game engine is Godot. The majority of the assets were taken from Kenny's amazing asset library, with some music from OpenGameArt.
You can play in the browser, or download the Windows version (recommended).
CREDITSCreated by Peter Kalmar
ArtStory Art by Nick Kalmar - Twitter - Itch
Kyoobix sprites by Peter Kalmar
Kenny (CC0 1.0 Universal)
- Platformer Kit
- Simplified Platformer Pack
- Platformer Pack Redux
- UI Pack
- Interface Sounds
- Si-Fi Sounds
Font - SecularOne-Regular by Michal Sahar (OFL)
Musicsyncopika (CC-BY 3.0) from OpenGameArt
- forest
- happy BGM
- high energy BGM
Spring (CC-BY-SA 4.0) from OpenGameArt
- TRANQUILCORE~
Austin Baker for Design and Audio Consultation