La Selva
About
A Zelda-like game made during our 2nd year at Rubika. The idea was to do a Zelda like to learn Unity.
We chose to use a post-Renaissance uchronia
La selva is a carboniferous-like jungle that grew because of the spores Christophe Colomb brought from the new world. Due to its proliferation, most people in Europe died trying to resist and the few survivors live in walled-up cities.
In this game, you play as Amalia, a 16 years old girl whose father is missing and who tries to learn what happened to him...
My team:
Game Designers:
Hadrien Auvray - Level & sound designer
Thomas Guedel - Lead prog
Alexis Jouanneau - Project manager & prog
Game Artists:
Clarisse Faupoint - UI & Fx artist
Maximilien Fouchou-Lapeyrade - Environment artist
Hugo Guisnet - Character designer
Our objectives for this project were to deliver a short game with an endearing feminine character and an hostile and frightening environment