LA soul reviews

Translated by
Microsoft from French
LA soul: so already the name of the game has no ♥ ♥ ♥ "♥ ♥" the soul "good no need to debate on what is to shit. We are dealing with the most empty gameplay of the planet we arrive on the menu we see a poorly made thing that seems to be tires, but I'm not talking about the car MDR, which has model this thing that makes movement hyper slam while we play it is very disturbing then the car of the years 1789 with a disgusting flow it is not even in rhythm with the music Besides this one which is worse than the Jul, black M and Keen'V, you mix the whole it looks like a remix Dubstep completely missed. Let's talk about the only game mode of the game attention: "pressing at the right time with your arrows is very complicated" his spleen even when you press at the right time you have to stop coding games like that. The best part of the game----> successes indeed 4-5000 success and it's not too bad and still there is a lot of problem. In short even for successes avoid this game to avoid any diseases like:-AIDS, cancer, Ebola, Alzheimer's, overdose, epilepsy and even cold.
Translated by
Microsoft from Deutsch
Okay, I read all the negative Reviews but couldn't quite believe the Game sooo is bad. First Of ALL: In GTA SA I liked to play these Lowrider Missions because I just liked the Idea. Yes, the Implementation was not necessarily playfully demanding, but was fun and fit into the Game. What could be more obvious about ripping this Part out of GTA SA in a game of YOUR own? So: Negative Comments ignored and installed. After a full 15 Minutes, the Fun of the Game was over. The Implementation is above All, boring, uninspired and technically bad. The Chick to whose Movements you "bump" your Vehicle does not look particularly animating, the Movements are uncoordinated, the Control (4 Buttons after all) is implemented mega-punched (there actually only seem to be 4 Directions, not 8 as in GTA SA). The Music is a listless noise in front of it ... tl; dr Pro:-very many Achievements for Achievement-Hunter-actually good Idea to give a game in the Game its Own Platform counter:-old-baked Graphics, just a Scenario, Car and Dancer always the same. -bad Music, always the same Track-the Achievements are not a Challenge (E.g. successful Combos or something), but pop ALL directly. You only have to get a certain Score once (I didn't Feel like it at 2000 anymore ... Even the "Motivational Words" shown in it was enough)-Even the "motivational" claims shown are simply bad-playing time until the 2000 Points are Reached: Around 15 Minutes until the Unlocking of all Movements: About 2h Idle conclusion: Every Game has a Raison d 'Être, and if it is only for A deterrent Example is enough. I take the Achievements as positive, for the Rest I say: Failure to purchase/decision
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