Lamm reviews

Translated by
Microsoft from Spain
Product received for free a pity how little I play the game I liked the music and the strange jump mechanics that it offered but unfortunately I can not make me throw it fluid which is rare as it is a game in bits or that I think is not fair Q UE of a negative califiacion to something that I could not even get to know do not misunderstand me play the first 2 worlds and I left with but the GAME IS GOOD but I think this bad echo the port for PC
Translated by
Microsoft from Russian
The Game is made in black and white palette only because of laziness developer, it is not justified. The Whole drawing is made very koryavo and without efforts. The Control is uncolbled and causes pain below the back. "Enemies" are invulnerable and have the zone of the vanshot exceeding its dimensions once in 3. The Passage is extremely linear and any deviations from the author's idea lead to death. Despite The fact that this craft has a "nice little" look, it is bloody complicated and unfriendly. The half-hour was very dull.
Translated by
Microsoft from Russian
Pretty decent and nice looking platformer with the idea to use the system Powerup'ov-Bustov jumps, but the feeling that its unfinished 1) engine unreal, after the mitboy you can not jump at all normally 2) hitboxes ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ETS I've been bal sometimes together with this Physics JUST ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ETS sorry 3) LED design sucks ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥, most of the levels are similar to disposable metroids, where you need to return to each platform several times, while the puzzles themselves do not seem complicated, but come back 10 times in The same place (and God forbid hitbox will hook some pixel, oh boy) 4) The game did not see the controller, Ikspadder of course the case corrected, but the 5) Music Pleasant 2 stars, take only a discount
Translated by
Microsoft from French
The gameplay of Lamm is simple but effective: your character can, depending on the last ball of color recovered, perform from 0 to 5 jumps. A system that we learn very quickly in the first levels of the game and that we will continue to rediscover in the sequel. Rediscover, Yes, because during the five worlds of the game the gameplay of the game will be apprehended in a different way. We will sometimes have the right to "puzzles" levels asking us to dig our heads to find out in what order and how to finish the levels. Other times, it will be on the contrary pure platform levels, more blood, asking to be precise in our movements, recalling the intense concentration facing a level of Super meat boy. It is thus very pleasant to cross each level and see how the basic principle could be stretched, thought and rethought in all ways by its creator. I have personally finished the five worlds with already a lot of pride and the challenge to recover the "fireflies bonus" of each level will still surely ask me many dead before getting there. In short, a good game very clever in its realization and very pleasant to handle! A good little experience worth its price!