Lance (Alenar Soft)
About
Slash, dash, and telesmash in this high action first person game!
As a warrior priestess in training, grab your lance and get ready to confront the corrupted artifacts awakening in the temple.
This game is currently being developed. Follow our studio for the latest news on development at @AlenarSoft
BASIC CONTROLS:
- WASD: Move
- Space: Jump
- Left click: Basic attack, interact
- Right click: Ranged attack
- Control/Shift: Special move
We recommend playing the first level to learn the moveset of the default weapon and general game rules. However, since this is a game actively in development, here's some extra info to help you out:
HOW TO PLAY:
- Activate and clear altars to open gates
- Carry key crystals from their special altars to gates with locks to open those. You can drop or throw key crystals, but can't attack while carrying one
- Interact with wall sockets to unlock certain gates
- Getting close to a closed gate will display the required objective to open it
- Keep moving, or you'll be an easy target!
- Learn to prioritize the most troublesome enemies!
ENEMIES:
- Crystal sphere: Will rise up, and then launch itself at you. Deals 15% damage, dies upon hitting you
- Light cube: Concentrates energy into a laser which deals 20% damage. Floats around
- Energy mortar: Snipes you with red mortar shots from afar, which deal 35% damage in a small area
- Broken speartip: Falls down from the sky, and begins spawning Crystal spheres from each ring over time. Unable to damage the player on its own
MOVESETS:
Default lance:
- M1: Melee swing
- Hold & release M2: Throw lance. Interrupts energy recovery while charging
- Ctrl/Shft: Damaging dash, 50% energy cost. Resets on landing
- (When thrown) M1: Teleport to lance, 40% energy cost
- (When thrown) M2: Recall spear fully, 15% energy cost
- (When thrown) Ctrl/Shft: Quick directional dash, 20% energy cost. Resets on landing
Alternate lance:
- M1: Melee swing
- Hold & release M2: Throw lance, which will stop and fall straight down after a certain distance. Interrupts energy recovery while charging
- (While airborne) Ctrl/Shft: Slam the ground, 15% energy cost, radius increases as you fall
- (While airborne) Space: Double jump, resets on landing. Deals damage in a tiny area
- (When thrown) M1: Grapple towards the lance, which freezes in place. Consumes about 40% energy per second
- (When thrown) M2: Pull back the lance, which will push you slightly if airborne. 15% energy cost, consumes energy over time equal to the ammount recovered per second
OTHER INFO AND CONTROLS:
- Press Q to toggle the reticle for a harder challenge
We'd love to hear feedback on the game, wether it's bug reports, things you think could be done better, your ideas for new alternate weapons, enemies, anything! Drop a comment down below and we'll be sure to look at it!
Thanks for playing our small demo, we hope to see you in future updates!
Get news and updates about the game's development at @AlenarSoft