Translated by
Microsoft from Russian
Microsoft from Russian
BLITZ-REVIEW on Langoth Seduced by the low price, in general pleasant screenshots and positive reviews (negative was not at all), I decided to buy this game. And What I have received, in order of sensations of sensation for, I underline, a short term of game: Almost immediately I was greeted by terrible staging and submission of a plot. We quickly described the tie and everything. Then we just abruptly shove into the game and all, sharply all explanations of what is happening just end.
Terribly inconvenient Management. And It's not about the Clright/controller. The hero Himself is extremely uncomfortable moves in space, because of what to play unpleasant. And Yes, the genre of the game-a third-person shooter with elements of platforming. If you have a gaming experience, then you know what it means terrible control of the hero in the platformer of the third person...
Next we see that the game looks not just bad, but disgusting. Dull backs, low-quality textures (on Ultra-settings that), vegetation, which without tears do not look. Do not forget about the squalid design and Vyviglaznuy color scheme. Here even there are panels on which at all are not imposed textures and land layers, crawling on each other. And, if I'm not mistaken, all this fun is done on Unreal Engine 4. And It looks like a DIY for smartphones on Unity.
The Most delicious thing I've met in this game. The Boyivka. We have 2 ways to be faced with enemies. First: Punch the shield. And The fact that this attack requires a careful timing. You can accept that. But There is a problem: the use of the shield is wasted energy. And It is spent very quickly, and recovers... No. Well, to restore energy you need to collect items (either fragments or bombs). But Even so accumulate at least 50% of energy will require you to collect a huge amount of debris at levels. The Second way to fight enemies: bombs. And They went to hell, these are your bombs... They Spit out the hero and explode with some delay. And How could it be spoiled? It's easy. Number of times: Bombs spit backwards. Yes, back. That is, to fight the enemies, you need to run away from them and in time to throw bombs. Amazing. Number Two: The bombs end and their number is limited. In combination with energy come to a simple conclusion: it is very easy to stay and without bombs, and without energy. I.E. To remain absolutely helpless before enemies.
It was not Enough to me very strange bovki, here also health almost is not restored. We restore about 1% of health For collecting any rubbish (above it). Any enemy with one blow blows 20-40% of health. It is not restored At the checkpoint.
After death, the camera returns to the maximum distance, which is extremely uncomfortable to play.
The Music is quite mediocre. Not that it is absolutely rubbish, but also nothing pleasant it in a shower does not cause.
I'm such a scoundrel. That's how I got this project down. And This is amazing, because for a long time I have not seen games in which I would not have found the pros at ALL.
And Yes, I could be wrong in every paragraph, because I played quite a bit. Maybe It'll be a bit cooler later. Could be...
I'm Not going to include the man and scream "zero out of ten! Zero out of ten! "but just leave it without evaluation.