Laraan reviews

Translated by
Microsoft from Deutsch
Pros:-Beautiful polygon optics-Fair checkpoint Distribution-Beautiful Color Games in the Level Cons:-The Controls are up for Hair! -The Camera guidance is a real Nightmare, sometimes even unplayable In narrow Corridors-Very low-resolution music quality (sometimes hurts really in the Ears)-Very simple and ideeless Level design-playing Time too short (~ 1Hr)-Definitely too expensive (price/performance)- Undecided Story history (too few Hints and Descriptions)-Subpar Animations-The Control by Mouse and Keyboard is inhumane-Labyrinths are included in the Game ...-No settings-Frequent bugs-No Key Assignment Possible-No Achievements Available-The one battle passage was more than superfluous And laughable conclusion: Laraan is a beautiful Control Fiasco. So if you find this Control and Camera guidance pleasant, you should visit a Psychologist very soon, because that was almost unplayable. In some Cases, only the Character is visible and no Level Guidance can be detected, especially in Jump passages. Unfortunately, Had liked to know more about the Story, it was unfortunately not possible, as small Drawings are not enough to tell a complete Story. On the whole, it Is intentional to be half-finished!
Translated by
Microsoft from Deutsch
"Laraan" is a small futuristic Third-Person exploration platformer. The Game starts with Bible quotes. The Lord regrets that he created man. Then we awaken. In a strange World where everything is made up of colored Polygons. We, too, are a Polygon Creature without a face. The World seems as if Planets have split into individual Parts. We move on asteroid-like Structures. What there is to do, what our Job is, remains unwise. That's exactly what it's important to explore, to explore. Gravity is peculiar to this. Walking and Running works quite normally, but we seem to be more likely to be on the Lunar Surface. Very far we can bounce very sluggishly. Strange Machines and Aliens pop up. Huge Spaceships teleporting us to new Areas. Often we only have to get to the End of the respective Section through bouncy passages, but once we also have a Hoverbike for it and once we even have to fight. What all this means, which all this wants, remains partly cryptic and is never completely dissolved. That's a good thing, too, though, because the World that makes the Game is amazing, huge, confusing, but it seems to have its own unfathomable Logic. The great Strength of the rather short Game is the Atmosphere. One feels reminded of the Expanses and Tranquility of Kubrick. The Graphics, through their Simplicity and Stylistic Security, manage to create their own Truth, a Parallel World that is coherent in itself. To this Impression also contributes to a large Extent the sometimes excellent Soundtrack, which comes as elegiac as it is mystical. The big Problem with "Laraan" is the Gameplay and by that I don't Mean the Level design, because that's creative and imaginative. The Controls and the Camera are really strenuous. Even if a Gamepad is recommended, the Input also works extremely spongy with this. Especially at Edges, the Controls begin to become erratic, which creates an unnecessary Irritation, especially for the jump passages. The Camera also reacts in a panic near Walls, turning or even switching from the Vastness to the zoom view. This can be exhausting and annoying and to get close to the Feeling of Immersion. Nevertheless, "Laraan" Is a special Game despite control and Camera Boxes, because it knows how to open up its own small, fazinating World. Rating: 9/10 Atmosphere 7/10 Story 8/10 Graphic 9/10 Sound 5/10 Game Mechanics 4/10 Balancing 7/10 Game Pass Conclusion: Weak Control in Great Atmosphere. 7/10 Overall Rating
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