Last Answer reviews

Translated by
Microsoft from Russian
The screen Resolution is initially QHD (it is more FullHD), and the minimum-proposed 1600 * 900, which deprives the ability to normally go on the menu because of the shifted mouse cursor, but if you reach the start of the game, it will only have to twirl the mouse and press one Button. Config, habitual engine Unreal (wanted to change the resolution manually) the game has, but for some reason empty... Horror as a horror, in general better than usually obtained from the natives of Greenlait, but unfortunately, not in terms of duration, the passage of the game is within half an hour. Somehow the Cheločie head manages to merge into the toilet, and yet perfectly know the ratio of the size of plum in relation to the head... Otherwise uncool and some bugs were found, but there is a nagging to the second half of the game, when it turns into an unreleased P.T. (Google, who does not know)-we walk on one of the corridors in the House again and again with minor changes. Parasidation on someone else's idea-somehow not very well, but looking on the other side... So many people are doing this anyway. Again, it has no ending and instead a hint of a sequel. Find the portrait of Gogol at the beginning of the game (this is not important information). To summarize, the main claim to the misunderstanding with the resolution of the screen and the duration, otherwise playable and in some places you can parrot.
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Translated by
Microsoft from Russian
I thought for a Long time what assessment to put (still people tried, did), in the end decided to minus. The Game is still too crude. It is not optimized-so far it eats too much resources, which is very strange for such, let's say, not very high quality pictures. And It is unlikely that the authors of the game were conceived soaring in the air cello and flying into the textures cut heads-all this is more puzzling. than fright:) No ability to reduce the sensitivity of the mouse and remove the blur when cornering. Poorly Balanced sound-voices and scrips are too loud compared to the steps of the hero and some other ambient sounds (do not know where the twist sliders, so it does not beat in the ears). Even amused, as the hero periodically makes comments about the unexpectedly turned off light, but it is absolutely calm reacts to the head in the toilet, think, with whom it is not:) And Perhaps the most important thing is the lack of a flashlight (or I could not find it?). As a result, most of the game you have to roam around the house in the pitch darkness, often trying to touch the location of the door. Especially "Pleased", when after such a few mice in the next dark room under the accompaniment of pumping sounds, our hero suddenly says: "Grandma? She's dead, how can it be? " At what point our hero had time to notice this grandmother, from what angle she jumped-still remains a mystery. In General, to appreciate the engine Unreal Engine 4, which seems to make the "passage of the game pleasing to the eye", I did not succeed. I Hope that in the following patches all this will be corrected, and I can put a "thumbs up".
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