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About

A distress call has been received from [REDACTED].  I'm sure nothing terrible has happened.  Better go check it out.

Average Time to Beat Game: 

  • 5 - 20 Minutes   

Difficulty:

  • Medium / Hard  

Features:

  • Metroidvania inspired level design.
  • Full audio and music 
  • A unique perspective on action horror survival, where you must use the environment itself as your primary weapon!
  • Three different endings.

Tips:

  • There's no respawn points, so take it slow and steady.
  • Keep an eye on the crates you're passing by.  You never know when you'll need to flee for your life and use them as weapons.
  • Energy Restoration tiles are scattered around the level.  Each one can only be used once, however.
  • Use audio cues to know when things are headed your way.
  • In you find yourself in a bad spot, press space/enter to deploy your Energy Pulse.  Just be careful - each usage takes some of your abilities offline.
    • First Usage: Light is reduced
    • Second Usage: Crate striking power is reduced.
    • Third Usage: Speed is reduced.
    • Final Usage: Health regeneration becomes disabled.

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Developer's Note:

This is my first game in 20 years, and my first game jam ever.  I'm really enjoying Godot and I hope you enjoy the game!

I kept a long list of free resources I utilized to make the same, so I'll circle back with credits and attribution soon.

Platforms
Release date
Developer
PadreMontoya
Age rating
Not rated

System requirements for Web

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Last Modified: Jul 19, 2021

Where to buy

itch.io