Last Neko
About
[Trigger Warning : if you have epilepsy, this is not recommended to play this game.]
This game has been made in two weeks time for the cat-boy/girl jam, meow!
CommandsKeyboardZ/W to shoot. (Hold for continuous fire)
Arrows keys to move.
Hold Shift to move slower.
X to drop a bomb.
P to Pause.
Spacebar to confirm. (Menus)
Left joystick to move.
X to shoot
Square to drop a bomb
Hold R1 to focus
Options to Pause.
X to confirm (Menus).
Dodge bullets! Shoot bullets! "Last Neko" follows the story of the last catboy in a world where catgirls and catboys have been enslaved or slaughtered since a long time under the martial law of the Half-Dog Empire. You play as Katz, the last of his kind, a catboy kid who wants to prove he has the right to exist. And maybe to save the remaining catboys and catgirls along the way.
Last Neko features:- Six levels of fast-paced action!
- Six challenging boss battles!
- Challenge and almost no dead time! If a moment is quiet, it is not really quiet!
- Retro pixel art design, mostly made with the palette of the good old NES!
- Chiptune soundtrack, made of 10 tracks!
- A catboy who pew pew pew!
- Skill trees. The game is based on your skill and only on your skill!
- Grind. You will probably die, retry, die and retry again. That's fine! That's how things are working with danmaku! Learn the patterns and feel your skill improve along the runs!
- Complicated gameplay with tons of stuff to upgrade. Shoot, drop bombs, move forward!The only thing to upgrade is the knowledge of the game!
- Royalty-free and third party assets. Everything has been done by one developer and handcrafter with love!
- Fake difficulty. I worked the game design and iterated it a lof of times in order to avoid to do what you shouldn't do when you develop a danmaku. (that includes : color contrast between background and bullets, bonus drops hiding bullets, and stuff like that).
- Unity3d
- Microsoft Visual Studio (langage C#)
- FL Studio
- Audacity
- Aseprite
- A lot of coffee and a lot of pizzas.
In the beginning, "Last Neko" was called "Neko Shooter". I am actually making this game for a game jam. Since this is my first game jam, it's kind of a challenge to me. I have to do a lot of stuff in very few time. And to top it off, this is the first time I am making a shoot'em up. And this is also the first time I am using Unity3d without a tutorial. So, no matter what comes out from this game, it is helping me to improve a lot! The goal is to make a game within three weeks, and since I'm happy with the results so far, I will surely be tempted to make a sequel, with more time to use, with more refined graphics!
Did you know?I slghtly modified the plot of the game just after what happened in Alebama in order to protest.
Frelon-K