Average Playtime: 5 hours

Last Word

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Photographer Whitty Gawship attends a prestigious get-together at the residence of the impressive Professor Chet Chatters. Members of the party are veteran conversationalists, each trying to gain subtle power over one-another. The mood shifts when Whitty and the others discover that the professor can get the "Last Word" in every conversation via his miraculous invention. Dastardly! But what are the professor's motives? And why invite a commoner? Last Word is an unconventional JRPG. Battle sophisticated guests using words as weapons. Collect topics by gossiping to unlock mysteries. Drink wine. The night is young and no one can leave until the devious Professor Chatters says so! Can Whitty and Seymour overcome the power of the professor's amazing machine? Or will they succumb to the saucy banter of the motley aristocrats around them? Don't hesitate in getting the Last Word .Features Unique battle system! Fight with the subtle nuances of conversation. Engaging storytelling! Get whisked away by a narrative brimming with character! And fun! Key Topic System! Gather gossip to unlock more... gossip! Vocal SFX! Each character has their own awe-inducing sound. Listen to the quality of that throat clearing! Bow Ties! Learn skills and equip them using snazzy Bow Tie Points!
Metacritic rating
Release date
May 8, 2015
Twelve Tiles
Age rating
Not rated

System requirements for Linux

  • OS: Ubuntu 12.04 or higher
  • Memory: 256 MB RAM
  • Graphics: Radeon HD 2400 or comparable
  • Storage: 100 MB available space

System requirements for PC

  • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 256 MB RAM
  • Graphics: 1024x768 or better video resolution in High Color mode
  • Storage: 100 MB available space
  • Sound Card: DirectSound-compatible sound card

System requirements for macOS

  • OS: OS X 10.6.8
  • Memory: 256 MB RAM
  • Graphics: Radeon HD 2400 or comparable
  • Storage: 120 MB available space
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Last Modified: Sep 17, 2019

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Last Word reviews and comments

Translated by
Microsoft from Deutsch
Last Word is a nice little RPG maker game that doesn't have much to do with typical RPGs. The Main Character, a Photographer, is invited to a private Celebration on an Estate, with the remaining Guests all being Nobles with a more or less pronounced soft Spot for extensive verbal Warriors. This is also reflected in the Fighting System: Instead of Swords and Wands, you fight here with Words. Instead of Life Points, there is a Bar that indicates which Participant has the Upper Hand. Once it has arrived at its own End, you lose. Analogous is won by reaching the enemy end. This is done through three different Categories of action, each with three different Variants. The System is a bit confusing at first, but you can learn quite quickly. After Fighting, you also get Experience Points, so that you ascend to the Level and thus gain an Advantage at the Beginning of The dispute. By Collecting Loops and Issuing experience points, other Skills can also be gained to further influence the Word battles. Experience Points can also be earned with a few Side missions that would be there: Collecting wine bottle labels, "Treasure cards" photos, fight challenges, as well as chatter with guests. The Latter is a Game Mechanic, but it becomes a bit monotonous. You get different Talking Points in the Course Of the Game, about which you can ask the Guests. If you Choose the right Guest, a Topic Of conversation is uploaded and you can ask the Guests about the new Level. With 9 Talking Points, each with 5 Levels and 5 Guests, there are more than 200 Combinations that can and must be tried through. If you catch the wrong Guest, it usually has no Consequences, but it is rather tiring at the somewhat slow Pace of Play. Especially Since you have to End the Conversation Every Time you change the Topic of conversation and select the new Topic in a Menu before addressing the other topic again. Since this is the main game mechanics in addition to the "Fights," you could have put a little more Effort into it here. That being said, the Characters and the Story are quite interesting. The Setting-a Collection of Nobles on an estate in a Kind of fictionalised 1940s Britain-is somewhat reminiscent of Cluedo, which surely the Characters "Colouring certainly has a Stake in. Despite the Limitations of the RPG maker engine, the graphics have been quite successful, both in terms of level design and Character Portraits. However, a little more Variety would have been nice: The Character Portraits remain mostly the same, regardless of what Emotion the Character wants to express right now. This is not up-to-date even for a small indie game, after all, even the simplest Visual novels already make do with several Graphics for different Emotions. In addition, almost the entire Game is limited to a single Map. After all, with multiple Rooms, but still, that's a Little for a game set on a large Estate. A Basement, Upper Floor or an accessible Garden would have been conceivable and would have relieved the sometimes quite narrow Corridors of the Map somewhat. Sonically, Last Word is solid, but also not outstanding. The short Sounds the Characters give of themselves suit them and the Sound effects are also coherent. The Music is useful for an RPG maker game, but nothing you'd want as a soundtrack CD. As a Playing time for the first Run, I would specify about 4-6 Hours if you look around extensively, educate yourself and go through the Conversational Options. If you only Follow the Story, but you can also be ready in well under 2 Hours. After that, there's a New Game +, an extra Ending, and perfectly feasible Achievements waiting for you. That put me down to about 10 Hours until I reached 100%. That's perfectly Fine for a Game like this. Last Word has its Weaknesses. If you Get on with them, it's a cute and quite innovative Little game. For me, however, €10am is a bit at the top End of the price/game fun scale, so I would recommend waiting for an Offer.
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