Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Leadwerks Game Engine Is simple and therefore certainly interesting for many very small Studios and lone fighters. You can certainly argue About the Price, but the Developers also want to live on something and from that point of view the Price is completely okay.
The Range Of Functions should Also be sufficient for most Indie-/hobby projects.
The Reason I can't recommend the Leadwerks Game Engine Is this: No support for PBR (Physically-based rendering) and no Access to the Source Code of the game engine.
PBR is important to me because I can create Textures so quickly that look good in the near any Light situation. I just want to create my Textures with Substance Designer/Painter without tinkering big with the Light in the Engine again, so that the Textures look good in bright and dark Areas.
There are probably user Hacks/add-ons, but whether they will continue to support or still run in the Future ...? It's too unsafe for me!
What sets many good indie games apart? Gigantic Levels with highly detailed Graphics and lots of epic Pipapo? -Probably hardly! It is often simple but fresh Ideas in the gameplay engine in the game engine that make all the Difference and for this the Source code is used.
Translated by
Microsoft from French
Microsoft from French
An excellent game engine that, compared to others, does not make you pay royalties for each game you decide to market, which is one of its principals advantages, especially for those who cannot afford to slam a large sum money for marketing licenses. (As is the case for UDK in addition to the 30% royalties if I remember well the conditions on the commercialization of a game created with UDK) In addition to this, the LUA language is very handy for doing complicated things in another language (like C++ for example) in a few minutes and besides, you have eight sample files (represented by example maps) that are accompanied by a video tutorial that explains (in English, of course) the operation of a particular command, etc... (Only the last file concerning the land has not yet its own tutorial for now but it will happen someday)
Basically, if you are a noob like me who did not have the chance to participate in an internship with heads known to the video game industry (Sega is the perfect example because, in 2007, there was an internship in London to be part of their team in the branch that one souh Aite, IE, the American branch or the Japanese branch according to your choice), who does not know anything in programming due to the misunderstanding, difficulty or complications of some languages to encode your first video game, you are at the right skill!
PS: other languages can be added as long as they are in the form of DLLs if you are allergic to LUA language.