Legend of Solgard reviews

Translated by
Microsoft from French
Repetitive repetitive repeating repetitive repetitive repetitive repetitively repetitive repetitive repetitive repetitively repetitive repetitive repetitively repetitive... This is what awaits you, monsters always the same sometimes a little new story of... Not enough to hit the Q on the floor and the worst is that it continues for levels and levels, I am in the third world and nothing to change the same logic always! If the distribution of creatures to attack is bad, you can think as long as you want it will change nothing, it must be favorable to win short in addition as they know that the game will make Rager they limited the essays history to sell their Gems!!! Another more game that plays on the psychology of the players 👏👏👏👏 the profit profit the profit! Be discreet guys anyway I won't give you a round
Translated by
Microsoft from French
It's been a long time since I had been so addicted to a game! Frankly, the game is very fluid, you have to make a good decision and therefore play strategically by climbing in the level. Different game mode are on the program which allows us not to get bored. Only thing that bothers me is the energy... arriving at level 5, it is more difficult to evolve and therefore less energy to play at the level because in fact it requires energy to play a level. And if you become addicted quickly like me it is frustrating to not be able to continue. If I take candy crush as an example. When one earns a level one loses no life while in Solgard energy is consumed in any case. Conversely, if you lose a level and you want to try it again. It requires less energy and this is really well thought out! Thanks for this game and if you can find a more accommodating solution for the players vis-à-vis energy, it would be really nice!
Translated by
Microsoft from Deutsch
I have been playing the Game for about a 3/4 Year now and was first horrified by the sometimes radical Devaluation of the Creatures. But-the Game has now only been released worldwide and therefore it all makes Sense. As an "Old Player," the Game had almost become boring-Campaign was through and the Hero Arena was very dependent on Luck and some Players were overpowering. Now it's all a challenger hero Arena again tactically demanding-Treasure Hunt becomes possible again after some Misdetries and Devaluation of the Gnome-The same thing probably happens with the Bosses-rainbow is Schaffable. The only thing that really bothers is the immense Value of Gold-all the more so since the Dust was added. As a result, it tends too strongly towards the pay to win-but: Whoever brings Patience comes up even without Money and has real Long-term game Fun! Actually, now is the right Point to Get Started, as some new Creatures have been added. For all Newcomers great To get through the Campaign-rather useless for Old Players. Despite everything, I still think the Game is great and stay true to it! Greeting to all Solgardians! West Bums from Guild Bloodline (currently in Top 10)