Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free "Legends of Persia"-another parodying mechanic "Diablo" game with Iranian motives, destroyed by critics on manners "Loki". And It's easy to understand why. From The view, the only thing that distinguishes it from the crowd of thousands of identical clones, is the setting, which is a template fantasy plot and surroundings, drawn by the graphics of the early 2000s. However, it is sometimes much more interesting to dig deeper to understand where, Hell, so much criticism of the seemingly not the most Haltury project in the world. So Let's take a look at why "Legends of Persia" is valued by gamers of the world on par with the creations of "Digital Homicide" So If you discard everything that is identical here and focus only on the differences and doorposts, the layout looks like this. Music is perhaps the last thing that is impossible to fault, except that it is simply boring. We have three characters to choose from: Warrior, Archer and Monk. But don't pay attention to that. In fact, all the characters differ only Modelka and some basic statisticians. Yes, you got it right. Their characteristics are so minimally different that at the first levels you can pump an archer in a warrior, a monk in an archer or a warrior in a monk. Because All three heroes have a single branch of leveling abilities. They all swing passive and active abilities, and they are absolutely identical. Why in the choice of characters disappears sense completely...
What's broken yet? Oh, what about the Luta system? You know that all the zones are strictly divided into identical levels with the same location of enemies, and that the most terrible-with the same hole and amount of gold. Seriously, I started the game on all three characters and each time at the end of the card I had a strictly identical set of items. Absolutely no early generation of anything.
And, however, all this wild monotony was not so fatal, if not two main problems: it is broken management and broken optimization. I do not say About the brakes, but when the rollers instead of Skipatsja, just drown out, darken and go somewhere in the background, until the end-it speaks about the terrible incompetence of developers. It also Happens that you do not miss the movie, instead it locks itself and throws you into the game, not letting you watch the story. But at such moments at least do not have to wait for the start of loading. But Management-A separate topic: One button you go, the other-beat, in principle understandable. But to interact with anything is difficult, the game is a long time before it. It Comes to the absurd, when you are circling around the object lying on the ground, trying to raise it, or can not elementary talk with the story characters. As A result, I have not figured out how to interact with merchants, and stupid threw out all the unnecessary items from the inventory, still they do not really need.
In Other words... I highly recommend playing this game. It's Ironic, but it's so broken, so much so that it tries to parody "Diablo", which is funny from everything you see. From a single very limited pumping system, from the monotony of enemies and the location of the loot, from to the horror of the lungs, but the tedious bosses that have to be poking for ages. Naturally, you need to keep in mind that the game is definitely bad, definitely boring, if you do not approach her passage with humor and irony. After all, it is not the worst in history and clearly does not look like another "Digital Homicide". Certain efforts are visible, in animation, in some parts of the environment, in all sorts of fun things, such as the ability to summon an animal and drawn arttah in videos. Simply put, it is clearly not worth the money that is required for it, but to buy it at the nearest sale or download in general because no one forbade, right? After all, what do you lose? I hope you have an irony to take my opinion...