Legion TD 2 reviews

Translated by
Microsoft from Deutsch
Early Access Review The Game is Early Access and you can see that but that's not bad, because on the whole it's more than succeeded. I also can't understand the many negative reviews right after release, because the Game itself is going wonderfully once you've landed on the Server. The 2 Dudes, which make up 100% of the Dev team, spent $70,000 On PR and, of course, did not expect a Rush of more than 15,000 people at the same Time. I Can fully understand and the Server Problems have now been fixed. It is not a classic TD in which a certain Path is given, because the Placement of the Units explores a certain Amount of tactical Understanding. Communication with your Fellow Players is also very important. The different Units are very well balanced. Sometimes the Units with more Range bug around a bit (do not attack maximum Riches and therefore run too far) but this is very rarely decisive For Playing. I've already played some Rounds of Legion And so far I can only Recommend the Game.
Translated by
Microsoft from Deutsch
Early Access Review Unfortunately, the Kickstarter Project was found too late, which is why there weren't so many closed alpha beta players. It has Been in early access status since yesterday; For £20. At First it was SAID that the Game would be F2P, and you can then buy Content such as fractions unlock, but I have no Problem spending €20for a Game if you get all the game content for it-There is no cashshop. LForward and Maxim (and other YTber/streamers) have successfully Advertised; To such an Extent that the servers are overloaded directly to the "Release." A little Shame-but understandable:) Apparently, the two Dev's underestimated the Location a bit. Just wait a few Days; Then it will work. In the Beginning there should be 4 Breeds (10 + are planned), and a Mixed Breed Mastermind. There are various Modes, including 4v4 Normal & Ranked (Ladder). The Game principle is Simple: Build Units (mobile Towers) to stop the Monster waves. Invest Gold in more Units, or hire Workers. These produce Mithril-which can be used for Mercenaries. Mercenaries are placed with the Enemy and additionally ensure that the Opponent has to suffer more from the Monster Waves-until the Units can no longer stop the Monsters at some point, then reach the King and then you lose the Game-or win. Well-known Principle-WC3 & SC2 Mod. Looks good, nice Standalone. Recommended For £20. You can see across Teething problems. Edit: After 3 Days, the Developers managed to make it possible for the Game to be played. Unfortunately, there are still some Errors in the Server Structure and Overload, which leads to DCs or you sometimes end up involuntarily in a Botgame:) Useful Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=1204407320
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