Average Playtime: 3 hours

Lethis - Path of Progress

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About

The Game: Lethis – Path of Progress is an old school 2D city builder set in a Victorian Steampunk universe called Lethis. You will have to build and manage cities, provide resources for your inhabitants while making sure there are enough workers to sustain your production lines. Trade with others cities, honor the requests of the Emperor and make your citizens happy.History: With the discovery of condensed steam as a source of energy, the world of Lethis sees an unprecedented Industrial Revolution. As a result, the Empire enters a period of urbanisation. New cities are built everywhere. This rural exodus leads to new towns in strategical places to ensure the growth of the Empire. A time of great change is also a right time for new discoveries and innovation in science. Cities are built around great monuments like gigantic zeppelin hangars and observatories.Features: A campaign mode containing 26 missions with 3 difficulty levels A sandbox mode for unlimited fun Over 24 different resources to manage More than 40 different buildings and 4 unique Monuments Over fifteen different characters that roam the city Maps that reach up to 300 per 300 box tiles An amazing soundtrack with over 20 different songs
Platforms
Metacritic rating
65
Release date
Jun 24, 2015
Developer
Triskell Interactive
,
Triskell Interactice
,
Triskell-Interactive
Publisher
Plug In Digital, Triskell Interactive
Age rating
Not rated
Website
http://lethispop.com/

System requirements for PC

Minimum:
  • OS: Windows 7/8/8.1/10
  • Processor: Intel core 2 duo
  • Memory: 2 GB RAM
  • Graphics: GPU compatible with openGL 3.1
  • Storage: 2 GB available space
  • Sound Card: Any
Recommended:
  • OS: Windows 7/8/8.1/10
  • Processor: Intel core I3-500 or better
  • Memory: 4 GB RAM
  • Graphics: GPU compatible with openGL 3.1 with 1Gb of memory
  • Storage: 2 GB available space
  • Sound Card: Any
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Last Modified: Sep 15, 2019

Where to buy

itch.io
GOG
Steam
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Lethis - Path of Progress reviews and comments

Translated by
Microsoft from Deutsch
I tried the Game for an Hour, but unfortunately I didn't get quite warm with it, even though I was looking for a game like that for a Long Time after GENAU. I didn't expect a Developer to have picked up on that in the last few Years. The Positive: The Game is obviously based on the old Sierra City Builder Caesar/Pharao/Zeus and has also taken over several Elements almost identical. As mentioned at the beginning, this was also The Reason why I considered buying it in the first place. Here, too, the various Buildings send people who distribute their Effects to the various Buildings when Passing By. In this way, you meet certain Needs, the individual Houses are expanded and a new Resource is required. The Need for Architects and Waterwalkers, for example, is identical, 1:1 as is known from the aforementioned games. The two different Types Of Warehouses are even visually strongly reminiscent of Warehouses and Silos in Rulers of Olympus-Zeus, for example, you can also visually recognize which Departments have been stored here. There is also the Attractiveness Factor, which is why you have to place Decorations such as Hedges or Parks so that the Houses can continue to improve from a certain Point of time. Trade Routes can be tapping into a Map of the World, as well as at the Sierra Games and so on and so forth. I liked the Game as far as I did. It is refreshing to see such a Game in modern Garb. But the Idiosyncrasies are those Gameplay elements where you have deviated from the Template. So the People seem not to run randomly, but always the same Route. This is probably only determined once if you place the Building and seemingly changes afterwards only if you place a Roadblock. Nice is that one of these Paths even appears with an Area of impact, but without residents at each Intersection actually randomly deciding where to run, the Game seems very sterile. Like Robots, they always turn in the same Direction at the same Intersection. Strangely enough, some Things didn't work at all either, which is why I haven't progressed in the Tutorial. I had some from the Finished Production in the warehouse at the place where Paraphernalia was to be made, picked up and distributed in the City, although the corresponding Buildings were placed not far from each other. So I don't see the Reason why the alcohol was taken From the same Warehouse, but the Utensils weren't. I find The Steam Mechanics disturbing and that you have to lay so many Pipes, which in turn totally affect the Cityscape. As I find very negative, they eventually take Space everywhere and Interrupt Assembly groups. While the finished city certainly Looks quite cool, I think that could have been saved. I particularly liked the Setting at the Sierra Games. In particular, the historical Reference as well as the excellent Dialogues. That one can ask each Resident for his Opinion on the City and The style of Government as well as Deficiencies, etc. This has also been partly incorporated here, but it has a very cool effect and at least it does not appeal to me. After the really stupid Cheap Introduction to the Tutorial, I don't want to know how bad the Scenarios have to be, now seen solely from the mission text. I didn't want to play any more. Unfortunately, Setting and Gameplay couldn't convince me. Lethis-Path of Progress didn't take Me. I didn't Enjoy it .. And I got it refunded, thankfully. For me, this is not something, which is why I * personally * can't make a Recommendation either. I prefer to keep playing the much more charming classics. They don't get boring either and are now-with the Exception of "Emperor"-also available on Steam.
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