LEVEL 1 (RedWolf_Dev)

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About

Made in 1 & a half day as a proof of concept for a level design test. This prototype is inspired famous Deathruns created in Fortnite Creative Mode.

THEME & CONCEPT

The prototype is built around the theme Escape the Room without touching the Floor / Floor is Lava.

You as a player are stuck in a facility that is always moving & changing. It’s always surrounded by an invisible barrier of death. Avoid this & escape the facility. It’s the matter of your life.

  • The map is built to emulate floor is lava condition.
  • Player will have to escape the room without dying.
  • Location Saving is only on checkpoints at the end of each section or start of new section.
CURRENT ABILITIES

The map is initially built for a Single-Player experience. It consists of following mechanics –

  • Walk & Turn Around in Third Person view.Jump.
  • Dash.
  • Moving Platforms.
  • Grab Ledge, Climb & Side Movement.
CONTROLS

The game only supports keyboard & mouse input (v0.3). 

KEYBINDS

DESCRIPTION

W

Move forward

A

Move Left

S

Move Back

D

Move Right

SPACE BAR

Jump

MOUSE

Look Around

Q

Dash

S (while hanging)

Look back

S (while looking back)

Exit Ledge

W (while hanging & looking back)

Look forward while hanging

SPACE BAR (while hanging)

Jump to opposite direction while hanging

SPACE BAR & S (while hanging & looking back)

Grab the ledge while in air at opposite direction

A – D (while hanging)

Move left or right while hanging

A – D & Space (while hanging & near edge)

If jump-able gap, press them together to jump to next ledge

ENGINE & ASSETS

Prototype is built in Unreal Engine 4.24.3 with default& free assets available on the Unreal Engine marketplace. Climb system & animations are courtesy of Medel Design (YouTube).

The prototype will be updated with more features & mechanics in future versions.

KNOWN BUGS & ISSUES
  • Climbing a ledge can glitch & orientation of the player can change to random direction.
  • Player can switch the ledge side instead of jumping between ledges.
  • Checkpoint update indicator can reset & display 0 on re-spawning.
  • Checkpoint update indicator can display another one on top of it on re-spawning.
  • Jumping back while hanging will not grab the ledge sometimes.
  • Dashing & jumping at the same time will teleport the player to the starting checkpoint with hanging animation & input being disabled. 

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Constructive criticism & suggestions are welcome! :)

Thank you for downloading & playing this.

_______________________________________________________________________________________

                            

Follow me on my Socials or Join my Discord Server for more updates and direct conversations!

Platforms
Release date
Developer
RedWolf_Dev
Age rating
Not rated

System requirements for PC

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Last Modified: May 11, 2020

Where to buy

itch.io