Leviathan: Warships reviews

Translated by
Microsoft from Deutsch
Kind of Stupid. But it is not something that is not, louser Single Player mode, not even a Battle mode where you can live out. The Camera is also not the greatest 2 Zoom Levels more were great and not to mention the Menu guide. Signing up for the Online Game also works poorly. The Equipment of the Ships is also not very Fun, it is not about Size or Point limit on the Ship there are limited Weapons whether you build eight Machine guns or eight Ship guns on it does not matter. I would have Liked to have wanted like Space fleet Gothic as a PC game so from the Mechanics but so ... This just has to be a little More User-friendly, the Setting is quite nice although a historical Template (E.g. World War I would have been exciting). Something revised could make it fun but so ...
Translated by
Microsoft from Deutsch
Don't buy! But from the Beginning: What stands out at first is the Graphic. It's not really bad, but it's not good either. Once again a loveless Port. Only this time the Consoles are not suspected, one rather Suspects tablets or Smartphones. Then then the Control: What is already apparent in the Graphic is confirmed here. Optimized On Touchscreen. On PC With Mouse and Keyboard rather tedious to play. The Gameplay: Optimized For Multiplayer. The Campaign doesn't really Make you feel good, seems loveless clapped. Have not played through them, but according to various Testers on the Internet, the Game time is less than 5 Hours. The Presentation is limited to Texts. The Degree of difficulty increases in leaps and bounds. Multiplayer can only be used to a limited extent. Again, various Testers confirm that hardly anyone can be found on the empty Servers. Not amazing at a bad Game ... Supposedly turn-based, but it's not really, more of a Mix of Real time and Round. But bearpoint: The Developers have united the Worst of both Worlds. Orders Are issued During the Planning Phase. Then you switch to Real-time Mode, which is that the previously issued Commands are executed. So you can't really intervene in The Real-time Part. So it's actually not a Real-time Game. But It's not really turn-based either, because the Opponent gives Commands to his Units at the same time as the Player. In a classic Lap Game, the Opponent performs his Moves, one reacts. Then it's the Opponent's turn again. This is not possible here. Even the Classic of all Classics, namely Chess, would not work properly if both Players performed their Moves at the same time. So an enormous amount of untapped Potential, there's a lousy Game left.
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