Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Beautifully set up play with creative puzzles and it seems to me that unwanted old alternative solutions have much potential to expand the game concept to the fully priced title. Game character is unusual at first but lets a quick get into the mechanics only manko is the playing duration which is quite short with about an hour: Good game for the little pastime makes lust on more
Translated by
Microsoft from French
Microsoft from French
Without being a masterpiece, it is a small game, fast to finish (honestly, in just 20 minutes, it is folded), free of addition, which offers more a concept of game design than a real game with strong stakes (there is no time to attach to anything that s 20 minutes).
The powers of the bow are pretty cool, and exploited in a longer and more searched game, this gameplay architecture could give an excellent title.
To try, really, if only to support such steps! =)
Translated by
Microsoft from French
Microsoft from French
Good but too simple?
This grip is not there to look pretty, it is what results from my impression. If Ley lines has charm, it cannot be said that he may one day become a Pearl of the indie. Not because it's ugly, it's not because it's inadequate. But only because it is completely classic in its history. However, there is a difference between classic and "null", that's what makes me recommend it.
And when I talk about classicity. Unfortunately here this can be relative to simplicity, i.e. the difficulty totally absent from the title. Well Yes, it's nice to make a game where you want to push the player to use certain forms of power such as gravity, the creation of bridges or other appetizers of the genre.
But without a script, without a story, the player is bored. And that is quite legitimate. Whatever it is, I'm a bit of a cow. I explain, there is actually a scenario but it is implicit, very implicit, too implicit and too insipid for my liking.
Now, besides the disconcerting ease of the title and its rather unsought-after history. We cannot deny that Ley lines is free, nor that it is the result of serious work and that the developers were looking to do well. Indeed, Miria Studios is a young Studio and Ley lines is their first shot. Let's be lax and don't blame the trials, especially for a free game.
The real question is why didn't I eat my father?
do I think this title has charm? Well, in reality, the graphics are rather pleasant and once we are in it, we finish the game pretty quickly and we can even enjoy having fun with the different elements of gameplay.
So in reality what is lacking in this game is a universe of its own. And I will also dare to show that he lacks the feeling of success/accomplishment. This is what can prevent this title from going as far as another.
Group of curation here