Life is Strange: All Wounds (itch)
About
(built with Renpy); (all art featured was made for this project)
THIS IS A FAN SEQUEL TO LIFE IS STRANGE.
PLEASE MAKE SURE YOU HAVE EXPERIENCED IT BEFORE THIS PROJECT, AS IT PICKS UP RIGHT WHERE THE ORIGINAL GAME ENDS.
THIS WORK CONTAINS ROWDY LANGUAGE AND ADULT THEMES
(but NO nudity or explicit sexual content)
Characters/copyright belong to DontNod/Square-Enix.
This is a derivative fan-project, freely available to the public, made out of passion for PriceField. This project is in no way affiliated with the developer or publisher of the original title.
Life is Strange: All Wounds is a fan-made sequel story to the original season of Life is Strange, ie the Max/Chloe story arc developed by DontNod. Using one of the game's two endings as a starting point, it is a very personal and exploratory narrative about these two women, having reconnected through such traumatizing events, learning how to lean into each-other to support one another in a relationship, building romance on top of their long-lasting friendship while trying to find ways to cope and heal through everything they've endured. Eventually bringing Stella, Brooke, and Victoria in as supporting characters, All Wounds eventually explores a theoretical future with Max and Chloe confronting and accepting things about their decisions they regret. (yes, a happy ending, but not a fluffy one)
The story goes to some dark places, as a head's up (honestly, I think I should probably tone down Chapter 1 a bit in this regard, it's almost a bit too much reiterating trauma all at once? Though the idea was to make the reader feel as overwhelmed and tired as Max does directly after such a week). But the end-goal here is to put these characters through the exhausting paces of coping with depression, survivor's guilt, regret, PTSD, loss...but ultimately, healing. And to be clear, this is definitely a story interpreting Max and Chloe as a romantic couple, they WILL be dating not far into the story, and a lot of the early-game conflict comes from the complications of accepting those feelings and pursuing them in the face of the week they have endured and the choices they have made. And it does have a happy ending that they earn together (with some help!).
As a visual novel, the story will swap perspectives between Max and Chloe each chapter, with the narration shifting styles as well as allowing choices to be made from both characters' points of view. While the main plot has a fixed purpose and direction, the ultimate climax resolution of the story is planned to have a few different ways of coming together, and at the very least I want to provide not just alternate dialogue but instances of completely different scenes depending on certain choices or combinations of choices.
“When you weren’t lookin’. Yea, yea, ya like that Body Slam?”
“Body Slam’s got nothin’ on Lord Helix.”
“QUEENS are better than LORDS, Maxie.”
“What’s a Queen to a GOD?”
This build contains the first two fully functioning (though subject to change) chapters of the story. In prose format, the 20 chapter narrative is complete, and can be read on AO3 and FF.net. With the visual novel's draft text finally written out, I have been adapting it all to renpy, and am gradually working my way through and coding in choices, alternate dialogue/scenes, etc. So it will ultimately end up having noticeably more content than even the fic, if I can pull this whole thing off properly.
A gallery featuring artwork made for this visual novel can be seen here.
Any donations made will be put back into commissioning artwork for this project (primarily, character sprites). You can donate directly through PayPal if you wish. There's also Ko-Fi. Alternately, I have a joint Patreon with my fiance, mollifiable, for our writing/art/video content, though eventually I plan to post updated builds for this project there.
You can follow updates for this project over here.
Thanks for your time! Any and all support is greatly appreciated.
"And we'll live with scars, forever."
- Direct download is Windows; Mac version is available here; Linux version here
Notes:
Credits for assets used in this build are contained within the attached README file.
- This build is over a year old; this project has been in development since November 2015.
- I commission various artists across the fandom for different scenes (or ask permission to use certain artworks)
- The current sprites being used were commissioned from Shannon Ehrola; however, the final product will ideally shift art styles for thematic purposes after a certain point in the story, as reflected in the title screen, by mollifiable
- There's a "tutorial" but it's really more of a weird tongue-in-cheek thing; you can click the 'Help' button in the menu at any time to pull up Renpy's built-in controls
- I've gotten a lot of conflicting takes on how to approach this, that, or the other, but any and all feedback is still appreciated
- One feature I'm now considering working in is some way to retroactively incorporate meaningful choices from the first game: Kate's fate being the primary example. All Wounds was originally very specifically based on my first playthrough and intended to function as a "single possible timeline" (with multiple timelines being just a plot device going on), but we'll see!