Life of a Regular Adventurer

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IN DEVELOPMENT, EXPECT TONNES OF BUSGS

|Genre

LORA is a platformer roguelike with Survival logic and some Life-Simulation elements. Feedback and insights from testers during development will be critical. So, if you are interested, suggestions and opinions will be great for us!

|Setting

It is a contemporary fantasy world, a society like ours, but based on magic instead of technology as if Lord of the Rings or D&D took place in the 21st century instead of the Middle Ages. In this world, Essence or pure/neutral magic can be transformed into any energy and thus act on the environment and objects. Seeking it has been the main quest of human beings ever since they first discovered that, by using it, they could fan a flame, extinguish it, or touch it with their bare hands. This has led humanity to unprecedented progress, to the hyper-exploitation of magic, which causes natural catastrophes, magical plagues, inflation of currencies, difficult access to housing, vices of the culture of productivism, etc.  

|Story

The protagonist is a wannabe hero who grew up listening to legends about adventure, glories, and epic tales, and dreamed all his life of living up to those standards. Worse, he was told that, if he dreamed hard enough, tried hard enough, or were as talented as the heroes of those tales, he would be lord and master of his destiny. But adulthood came and, with it, the certainty that the stories omitted... some details...

...the life of a regular adventurer isn't as epic and great as it was told.

|Game Goals

The main aim of the game is to make the hero survive day-to-day life in this modern magical society. To do so, the player must balance the character's life between the adventurer's work, leisure, and social life, maintaining his mental health in the process. Keeping anxiety, depression, and stress at bay while maintaining his economic “independence” will be the real challenge. The point is to develop one or more of life’s achievements such as having a family, writing a book, finding happiness in your work, or simply having a cat.

|Game Logic

The game will have two complementary stages that will affect each other: a social one (the character's personal life) and a dungeon-like one (work-life). The main issue is to balance the character's Bars of Beeds to survive, this is Anxiety, Alienation, Physical Extenuation, Insecurity, Demotivation, Injuries, Hunger, Sleep, etc. Those bars will alert the player when a critical point has been reached.

On one hand, the social scenario aims to immerse in the character's life and develop his or her personal and social goals, which are a fundamental part of everyone's life.

For the dungeon part, the player will have a rope/liana that will allow the player to traverse the dungeon with a focus on mobility and precise control of the character and magic abilities to fight or escape the creatures that are created by the excessive use of magic. 

Join Our Discord Community! 

[ https://discord.gg/2P7xEaHhcs ] 

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Thanks for everything! ♥

Platforms
Release date
Developer
BarelyAgs
Age rating
Not rated

System requirements for PC

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Life of a Regular Adventurer screenshot, image №3517114 - RAWG
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Last Modified: Aug 12, 2022

Where to buy

itch.io