Lifeline: Whiteout reviews

Translated by
Microsoft from French
How to choose between the uprightness of the brain and the heart's ELANs. This game, if you can call it that, will put you in front of this dilemma daily in an icy, nightstand atmosphere, while bringing you the answer. More than a game, this application turns out to be a treasure of psychology in which your choices are at the center of the frame. The latter will be able to warm your heart or throw a cold that will not leave so soon as the main character attaches to you. A work of artist mixing moralities, discernment, chance, reasoning and risk taking, all resting on a pillar of doubts of an intensity similar to that found in the greatest trials of your life. A particularly painful headache, a lesson of wisdom with a sweet and sour taste, an exceptional game, unusual like the dancing flame under the snow: a game deserving of congratulations.
Translated by
Microsoft from Italian
There are No words to describe this game. Simply... Magic. The story is nothing short of fantastic and immersive: Help Adams to make the best choices to survive in a desert of snow, in which he found himself without remembering anything about who he is or how he got there, sustain him in difficult times and rejoice with him for a victory . Three Minutes Games has made a real masterpiece of play! The plot is thrilling, with unexpected twists and moments of suspense, not to mention the brilliance of both the interface of the game, transforming your phone into a radio-transmitter, both the idea of creating a game in which, according to your choices , you can get different endings. The game contains, among other things, many moral teachings, making you even more in the role of your character. When I finished the game I got excited! The Most Beautiful game I've ever played!
Translated by
Microsoft from Italian
I State that I played and replayed this game several times to better evaluate the gameplay. The Basic idea is certainly original, resumes the style of the old Multiple choice adventures (those who have passed the-Anta will remember the librigame very popular in the years ' 80), and does so by integrating a good dose of realism through the use of Smartphone as a transceiver with the main character of the game; Realism also contributes to the pauses that the character takes in the execution of the concerted actions. I Personally see a couple of flaws; First of all in the excessive linearity of history, often the two choices available lead to the same consequence (I say having played several times) and many times in spite of we operate a choice, the character opts for another (but as a flap It has an increase in the realism of the story because the character seems really real and thinking and may disagree with us); Besides this the story is too short, I counted only three locations and all seasoned by some unforeseen. However, a great idea, studied very well, is definitely at that price is a game to buy! I Hope that other thrilling adventures will be produced like this! Hi Adams! I'il wait for the drink! ;-)