Light Bringer (Mobiga)
About
UPDATE #4
Polishing many and many things/bugs not finished states etc. Finally the game is additionally optimised for Mouse+Keyboard, firstly it was created for Touch controls at mobile devices, so now you can choose. Hope this first public Alpha will be playable and tutorial enough for understanding base game mechanics.
Enjoy and let me know about your experience !! You can follow development here:
https://www.instagram.com/mobile_games_mobiga/
https://twitter.com/MobigaEntertai1
NOTE: Game is not 100% finished, there are still missing important things like: another areas on world map, Light essence / Abyss source influence system, final enemy spawns and more enemy types, balancing difficulty, extended tutorial about other game mechanics and some more...
UPDATE #3
Big update after longer time period of development, alpha state of game.
- reworked many game elements
- new interactive tutorial
- full menu (all screens, states)
- full save/load system, go back in played game etc
- added first tutorial/sandbox area with companion where you can return
- created 2 whole areas to play
- full building system and structure types
- new abyss spike objects
- better visual of obelisk states in-game and collecting light sources
- fix TONs of bugs and not finished states
UPDATE #2
- reworked many game elements
- extend tutorial
- fix lots of bugs
- building damage visual
- new weather system (morning fog)
- added loading screen, temporally main menu (will be extended)
- seed system for unlocking building upgrades
UPDATE #1
Pre-alpha build for internal testing only.
- reworked gathering light (by dash)
- add teleport back to base
- extend tutorial hints
- and many more