Light in the Dark reviews

Translated by
Microsoft from Russian
Product received for free Faith in the original projects of the Gambler should never duck, because even if you have to wait... Something unusual and interesting will stand out from the gray mass. But This is not always the case and a good idea loses its attractiveness for a variety of additional reasons. Graphics and sound: It is impossible to Say a lot about the graphics in this game. Flat "Shadows", "Dark World", "painted path" and several light sources-that's all. Unfortunately, this entourage does not cause any emotion... At All! The Sound tries to compensate for the inability of the graphics to create a mood and it is even partly obtained, but eventually the "attempt" is broken by the wall of banal lack of sufficient variety of musical themes. Gameplay and existing problems: Playing ball of Light, moving through the maze in search of the exit-point. All the gameplay... Seriously? For More than an hour I tried to find something grasping, but alas. And therefore the biggest part of this block will be problems... And we will start with one of the important-the lack of the feeling of achieving something meaningful (even a little). The Passage of levels does not give, even some lost Acachivki, which is all playing. Here is an example of a series of Zup-what a simple and dull puzzle, but a huge number of acchivments, allowing them to use for different purposes lures potential buyers. We Go further-there is no danger. It would Not be necessary to make this the main part of the game, but the lack of opportunity to die strongly depressing. Let at least the walls are killed or something can be stupid to clamp the mouse and over the speed of flying the whole maze. The Atmosphere requires refinement, because the maze does not create any sensation of claustrophobia, and too simple "game of light and shade" sometimes causes banal irritation. It would be Possible to implement the system of "attenuation", in order to be manifested faster and more unexpected, the darkness began to press around, the radius of illumination decreased. The Meaningliness of the collected balls. Why Do they exist? To give the maximum rating of stars when passing? Which again gives nothing? Terrible Interfeis, which consists of exactly two buttons... At least I would like to know how many levels are still "suffering". Few Musical Themes-here I think everything is clear. If The game is trying to create a kind of "meditative" mood, then it is necessary to make a large variety of sound accompaniment. And finally the final-the price... The Price/quality Ratio has not been canceled yet, so I think my creation at the current stage You, the developers, are greatly overrated. Bottom Line: No unnecessary introductions. 4 out of 10. In The game there is only trying to create mood OST (from a pair of themes) and an idea that has not developed. At the current stage, the game is a level of mobile application, drowned somewhere in foul-smelling masses of low rating. Only Active refinement will help to save the game from this situation.
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