Lilly and Sasha: Curse of the Immortals reviews

Translated by
Microsoft from Deutsch
Lilly and Sasha: Curse of the Immortals Lilly and Sasha: Curse of the Immortals is a classic, cute, little RPG maker JRPG that makes a solid Impression so far. However, innovation, tart Plottwists, sophisticated Combat system, Skillbaum and complicated Object Straightenation Are sought here in vain. However, This does not have to be a Disadvantage, as the Gameplay, the Experience of the Story, mechanical Expertise and sophisticated Tactics have definitely been set here. Fappellance: Lilly and Sasha: Curse of the Immortals Tells the Story of Twin Sisters Lilly and Sasha, who are tricked into breaking into an ancient Temple by a man unknown to them. Sasha is tricked into touching the Shrine and soon it becomes clear that this has not been without Consequences. Her Body is possessed by a dark Demon whose evil Power Grows stronger day in and Day out. Lilly has to try everything to save her Sister. Mechanics and Combat System The Game actually plays like almost any RPG maker game with turn-based Combat System-so where the numerous References to Secret of Mana in the other Reviews come from, is therefore veiled to me, as here we have an absolutely classic JRPG expects without Real-time Combat-which unfortunately offered little Challenge so far. Most Fights in the first 6 Hours can be mastered for the most part without any damage suffered and also offer very little Variety in terms of animation. Each of the Party Members has a Standard Attack, a reinforced Attack and a utility spell. In addition, depending on the Party Constellation, team attacks can also be carried out, depending on which of the available Characters are active. Sophisticated boss fights, unless I recognized a Boss as such, I haven't experienced one. Conclusion on the Combat System: Nothing new-fulfills its Purpose. Gameplay And Atmosphere Lilly and Sasha: Curse of the Immortals is a Game that doesn't take itself seriously and wants to be a refreshing homage to the Genre by taking hackneyed JRPG lemata with numerous References to the Horns. Unfortunately, it never achieves the captivating Charm of an Epic Battle Fantasy 4, nor the pancake slabs of humour of the original SNES localizations. In places, for example during the Auction House scene in the third City, the Game runs in seemingly endlessly long Cutscenes, which even I, as a passionate reader, vehemently clicked through whether the completely irrelevant and artificially stretched content belongings. Even NPCs without supporting Roles make the Game almost work, especially in the big quest hubs. Conclusion to Gameplay: Midfield. Solid Humour, you can feel the willed Attention to Detail that sometimes unfortunately shoots far beyond the Mark and gets annoying. Due to the Flood of slide and Monologues, it is hard to follow the Main Quest, which, whether their lack of Originality, is not so bad. Total Fact: Lilly and Sasha: Curse of the Immortals is a nice Role-playing game that Lays a solid Foundation for the next Parts. Although my Rating so far sounds rather negative, Lilly and Sasha: Curse of the Immortals is not a failed Game that I would regret buying. It's not and wouldn't want to be a groundbreaking RPG and does what it wants to do very well.