I'd like it more if it was a bit lenient on the perfect movement. Timing has to be to perfect to go through and It frustrated me a lot. The art is superb though the game play style is too slow and I don't like this kind of puzzle solving.
Can play once I guess. Not for me, I just finished just for the sake of finishing it it, I would have dropped it midway otherwise.
Great game, although gameplay becomes a bit repetative near the end (game is short so it doesn't get repetative for long). Never the less, defenitely a must play for anyone who enjoys a beautifull artstyle, abstract storytelling and puzzles.
This game holds up well with time. The art direction creates an eerie atmosphere. The puzzles themselves can be very challenging. I had to resort to using an online guide for a number of obstacles. The beauty of this game is that the world is so rich, but it is also easy to pick up and put down and still have a rewarding gaming experience.
«Time-tested»
Wow, just wow... what a way to welcome me to the modern puzzle platformer genre.
Limbo is one of those games where revealing too much about it could ruin the fun and appeal of it. Interestingly enough, Arnt Jensen (creator of the game) takes the same approach... he doesn't reveal too much of anything in the game, where it would rob it of its intrigue. You wake up in a forest as a boy, not knowing who you are, what your name is, and what your task entails. It's up to you to piece the elements together and embark on a journey that plays on your own personal, imaginative mind.
With a simple but effective shadow/light setting, the ambiance of the game is eerily dark and astonishingly enigmatic. It grips you by the jugular and forces you to submit to its visual authority. The art style is reminiscent of Tim Burton's shadowy netherworld trademark material, a wise choice that really compliments the mood of the game. Music is non-existent. The audio is placed at the forefront, with an amplified emphasis on your surroundings. Turn your sound up as high as possible to soak it all in... you're welcome.
Limbo is filled with various puzzles, some more challenging than others. Admittedly, I had a few moments where the solution was in 'broad daylight'... but I took the liberty to overthink it in so many ways, wreaking my brain cells in the process. I literally created problems for myself that weren't even there to begin with, a testament to the ingenuity of the puzzle designs. In other cases, I had to shut the game off and move on to something else (with the answer unexpectedly arriving in my head much later, during a drive to Chipotle, of all places). My love for expletives were repeatedly thrown at the screen, stemming from an infuriated sense of frustration with not knowing how to solve the later puzzles. However, I did manage to solve all of them on my own... well, save for one. I resorted to YouTube for it and and thought "Man, I wouldn't have never figured that one out."
The beauty in Limbo is dying endlessly (Yeah, you read that right). Being able to learn from trial/error and familiarizing yourself with the mechanics of the world is a must. Sure... it breaks the flow of the game, but nothing feels more satisfying than eventually overcoming a puzzle that remarkably stumped you for 45 minutes to an hour.
All in all, a short but engrossing game that rewards you with unwavering amounts of patience and persistence. While it may disappoint some with its minimalist narrative decision, I thought it excelled in this regard. It unabashedly caters to a variety of interpretations and theories, making it that much more interesting and memorable long after you’ve finished it.
Limbo is one of those games where revealing too much about it could ruin the fun and appeal of it. Interestingly enough, Arnt Jensen (creator of the game) takes the same approach... he doesn't reveal too much of anything in the game, where it would rob it of its intrigue. You wake up in a forest as a boy, not knowing who you are, what your name is, and what your task entails. It's up to you to piece the elements together and embark on a journey that plays on your own personal, imaginative mind.
With a simple but effective shadow/light setting, the ambiance of the game is eerily dark and astonishingly enigmatic. It grips you by the jugular and forces you to submit to its visual authority. The art style is reminiscent of Tim Burton's shadowy netherworld trademark material, a wise choice that really compliments the mood of the game. Music is non-existent. The audio is placed at the forefront, with an amplified emphasis on your surroundings. Turn your sound up as high as possible to soak it all in... you're welcome.
Limbo is filled with various puzzles, some more challenging than others. Admittedly, I had a few moments where the solution was in 'broad daylight'... but I took the liberty to overthink it in so many ways, wreaking my brain cells in the process. I literally created problems for myself that weren't even there to begin with, a testament to the ingenuity of the puzzle designs. In other cases, I had to shut the game off and move on to something else (with the answer unexpectedly arriving in my head much later, during a drive to Chipotle, of all places). My love for expletives were repeatedly thrown at the screen, stemming from an infuriated sense of frustration with not knowing how to solve the later puzzles. However, I did manage to solve all of them on my own... well, save for one. I resorted to YouTube for it and and thought "Man, I wouldn't have never figured that one out."
The beauty in Limbo is dying endlessly (Yeah, you read that right). Being able to learn from trial/error and familiarizing yourself with the mechanics of the world is a must. Sure... it breaks the flow of the game, but nothing feels more satisfying than eventually overcoming a puzzle that remarkably stumped you for 45 minutes to an hour.
All in all, a short but engrossing game that rewards you with unwavering amounts of patience and persistence. While it may disappoint some with its minimalist narrative decision, I thought it excelled in this regard. It unabashedly caters to a variety of interpretations and theories, making it that much more interesting and memorable long after you’ve finished it.
«Constantly dying and enjoy it»
«That ending!»
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Otherwise, I'm not a fan of computer games at all, I just bought it because more than a hundred positive reviews made me curious.
To make it short: I was totally stunned by the design - on the one hand spooky and dark, one recognizes almost nothing; on the other hand also very detail-loving in all movements and animations.
It was not always easy to crack the challenges - confess to looking into a movie here and there - but it really got me.
The only critical point: I know, in FPS things are quite different, but a little less cruelty would have been good. I took care that my 8-year-old son, who was very interested because his father was sitting in front of a game, did not hear too much about it. Mordende spiders, Spiee, Kreissgen, Stromschlge etc. would have brought him bad dreams.
Regardless, but a really cool thrill.
Translated by
Microsoft from Italian
Microsoft from Italian
This game is one of a kind. A gothic graphic without paying attention to frills, made in such a way that the player concentrates on the child protagonist of the game. Many parts of the game are very complicated, and you will have to die quite a few times before passing certain steps in the game. There are no dialogues, a perfect choice in my opinion, the essential and concise plot, the child on his sister's journey and ventures into limbo where all kinds of deadly traps and traps await him. I want to congratulate Playdead for this title, I had played sporadically on IOS without ever going beyond the first few levels, but I liked the game immediately for its minimal graphics and moderate difficulty. The 5 stars are a must. Given the excellent reviews of other users and the success it has received, I hope Playdead will give us a sequel or another game of this kind, it would be great!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Super game, super - and especially dstere - graphics, not too heavy, not too light. That would be the very short summary. The boy can run and jump, otherwise there is an action button with which you can move boxes, for example, or adjust levers. These actions are also a major part of the game, so you do not have to survive all the opponents like a classic Jump n Run to reach the end of a level, but rather constantly think about how to overcome a seemingly unmanageable obstacle by skillfully combining all the resources but can overcome. If this does not work, you die - but you must not be too squeamish, rolling heads and loud splashing (black and white) blood should be abknnen. Otherwise, a failure is not bad, you can just start another start, limited "life" or something similar does not exist. Therefore, the game is also ideal for casual players, because you can always stop, and the next time just continue where you left off. 5 stars without ifs and buts, at the price already three times.
Limbo is an adventure, platformer. Limbo is in black and white. I like playing Limbo when someone is watching, or play in the evening to calm myself. The game might also get you scared or frustrated a bit. Stay cautious!
«Blew my mind»
«Just one more turn»
Tonally, this is exactly what I love from dark and grim games. For the first playthrough the pacing is damn near perfect, too. The problem comes with subsequent playthroughs, which are not nearly as compelling. Moments of tension work great the first time, but mostly feel like a slow down if you play it over again.
«Constantly dying and enjoy it»
«Beaten more than once»