Line Way reviews

Translated by
Microsoft from French
When you were a kid, you probably played this game that consisted of drawing a shape or going through several stitches without lifting the pencil. LineWay takes up this principle, by embellishing it with some pretty sympathetic concepts (needs to surround, obligatory path, double account box,...). If one has to make a reproach to this game is that the levels are of unequal complexities, so that some levels close to the end will be very easy, and others towards the Middle needing to have the solution to unlock. I would have liked to have a "in-game" tip that advises me the beginning of the path, instead of resorting to a solution. For the rest, it is rather not bad, the music is relaxing, a nice puzzle game!
Translated by
Microsoft from French
LineWay is a puzzle game with a very neat realization, which takes on the same principle as Akin's. So what does it seem known months that its competitor, it succeeds precisely exactly where the latter fails, IE: the levels are not frustrating and provide a pleasant challenge from the beginning to the end of the new mechanics come to decorate the gameplay on a regular basis we have the ability to backtrack our selection with the mouse, which is very handy and avoids the infuriating side that can have akin in addition to that, count on colorful graphics and a very relaxing music , there still better quality than akin, so it's a very pleasant surprise that this LineWay. It takes about 1h30 to get to the end, advising you not to do a milking to avoid the repetitive side. Only minor flaw: no close button (?), plan to do ALT-F4 to quit the game.
Translated by
Microsoft from French
Despite a challenge in the whole little stimulating, LineWay remains a friendly puzzle-game, offering a simple but effective gameplay, especially thanks to the various mechanics and rather many Pluto that govern it. The game consists of 80 levels, divided into 8 worlds, each of them putting in the spotlight a mechanics, to which sometimes join the previous ones. Note the lack of a level selector that is worthy of this name and process allowing us to leave the game (?!). All this for a lifetime of around the hour, which is quite consistent, given its derisory price. The starting principle is therefore very simple: you must continuously connect all the squares of a paving, without exception. The mechanics that enrich the gameplay include, for example, boxes that will have to be circumvented, others that contain a key or a lock (the first opening the second) and others that you will have to borrow in a specific sense, that this either to get in or out. And the list does not stop there! You will encounter blocks covering several squares, which will disappear in full as soon as you cross one of them. Others will be an obligatory passage, as they will allow you to reveal hidden portions of the level. On the other hand, some boxes will disappear, depending on their configuration. Finally, the last ten levels will be shared in two colors, minimum. Going from one to the other will require you to go to a specific transition point. In the end, all this works wonders, even if, as I pointed out above, a more sustained difficulty would have been appreciable. Verdict: 3.5/5-which is good, but not top.
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