Lines reviews

Translated by
Microsoft from French
Lines is one of those rare games for which I write an evaluation without having completed it at 100%. The concept of the puzzle is friendly but unfortunately runs out too quickly. The overall design of the game is neat, and we are entitled to a French translation of the interface. Cloud backup included, some ancillary challenges (in addition to the 250 basic levels) thanks to the workshop, and a simple and efficient level editor (rare). Where this fishing title is on the life span. The successes were cut for the absurd grind, forcing you to the silly repetition of several levels ad nauseum. Be careful not to fail on a level repeated 99 times, where you will have to redo this last 100 times! There is no skip/Quit button once the course coloring is started and you have to assist helpless, to your umnth victory/defeat, before you can hope to do anything else. Frustrating. Are you sure you want to put 1000 strings? Ask 1000 points? Erase 1000?.... Etc. All this with only 250 levels available... also randomised to the trowel, sometimes making them impossible to win. Appalling. Icing on the poop cake: the marathon success that asks you to color 10000 meters of line. I finished all levels and all other successes, I'm only 2200 meters. The levels of the workshop count in the progression of all successes, except the latter. My question to dev on this dubious practice has obviously never received an answer.
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Translated by
Microsoft from Deutsch
Beautiful little puzzle Game. This Game miraculously unites simple and demanding to the same. In each Level, the Goal is that our Color occupies the most of the Lines drawn. The Game itself consists of 250 Levels divided into 50 Blocks. Each 50s block is dedicated to one of the available Tools, of which there are four in number. The last 50s block combines all 4 Tools. Tool 1 = Point (50 Level) By skillfully placing one or more color Points, we give our Color the Starting advantage to fill in the most Space. Tool 2 = Delete (50 Levels) By Removing one or more "enemy Points," we make sure that our Color wins. Tool 3 = Rope (50 Levels) With this Tool, we are allowed to draw lines to bring our Color to more remote places faster or to Offer more space to Unfold in general. Tool 4 = Cutting (50 Levels) With this Tool, we get the Ability to simply cut Through lines and thus prevent the "opposing" Points from spreading Quickly. Tool 1 + 2 + 3 + 4 (50 Level) Here, mine uses a Combination of all four Tools in the Levels. To be able to play all Levels, you have to earn at least one Gold Medal in each Block. This means winning a Level 10 times in a Row. Now the Levels are not static! The Shape that fills the Lines is this, but the Starting Points of the Colors are not. Winning Some Levels in a Row is easier than others. Here it is where the Game creates its Tightrope walk between simple and demanding. Creating All Levels is not difficult, but all Levels 10x in a Row are very difficult. In addition to the Scope already described above, the Game also offers user-generated levels of Games. Start an Endless Mode Where you play random Levels in a row until you lose 1x. Finally, there are also daily Challenges these are normal Levels that have to be gained a certain Number in a row or, for example, 3 out of 4. Just Stay fun to wish on the "Color Burning"
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