Linked reviews

Translated by
Microsoft from Deutsch
The Game principle is easy to understand: On the Playing Surface, white Boxes are distributed randomly in an invisible Grid, and on the left, it is indicated how many boxes to connect to a straight Line how often. It doesn't matter how far apart the Boxes are; For example, two adjacent Boxes on the left can be connected to a third Box far right. The Game has a total of 144 Levels, divided into twelve Groups with twelve levels each. Due to the minimalist Game principle, the Number and Arrangement of the Boxes changes in the course Of the Game, but the Specifications of what number should be connected and how often, the Degree of difficulty increases. My personal Shortcoming was that the Game doesn't have an Undo feature. A wrong Click-especially in the later Game-and you can only reset the Level and start again from scratch (so you should be careful). Otherwise a small but fine Game, without time Pressure, pleasant Colors and quiet Music. If you want to keep your grey Cells busy in a relaxing Atmosphere, you should take the Game.
Translated by
Microsoft from French
Product received for free I hesitated before deciding whether I would give a positive or negative opinion to the game. Understand by this that it is not bad in itself but rather average with however a lack of challenge and variety. Let's enter a little more detail. The principle is to lock blocks in accordance with the instructions given for each puzzle with the only reserve that the blocks must be aligned horizontally or vertically. And there, small negative point is from level 1 to level 144 exactly the same, no small innovation as the levels that are just sorted more or less depending on the difficulty. Graphic level, nothing to complain, it's clean and clear, perfect for this type of game. At the level of the grip is also very good, no worries to quickly bar the mouse blocks according to our desire. On the other hand, the music is very very short and looped, which will quickly encourage you to play with a Web radio in the background. Now, and this is really the factor that has made me lean on the side of the non-recommendation, puzzles can resolve in many ways that it is in order to remove the blocks or even in blocks assemblies to be removed. Thus, in the end there is very little reflection which explains an average of 40 seconds per puzzle (count a little more than 1h30 of life for the game which has no replayability). In the end, due to its lack of challenge and reflection linked will be in the category of games well realized but lacking interest and forgotten after having finished them.
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