Liquid (itch)

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About

A proof of concept of a water and erosion simulation made in Unity.

It runs entirely on the GPU for a very fast simulation, but might still require a real graphics card.

The water simulation is based on the pipe-model of the shallow water equations, with a velocity field to efficiently calculate erosion, described in this paper.

Have fun!

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The Oddler
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Not rated

System requirements for Web

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Last Modified: Aug 26, 2019

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itch.io