Litelands
About
This is my entry into the Blackthornprod Game Jam (2nd edition), a 3D Survival Sandbox/Wave Game hybrid. Your goal is to survive for as long as possible, and beware of the falling cubes that deplete the world around you. The game is permadeath, and will need to be restarted if you want to play it again.
NOTE: On windows you may need to run as administrator.
Controls are explained within the help screen of the game.
The game uses:
C++ - language used to build the engine.
OpenGL - allows the drawing of graphics on the GPU, rather than the CPU.
GLEW - library that allows the use of modern openGL
GLFW - window and keyboard/mouse input handling
GLM - imports math classes (vectors, matrices, etc.)
stb_image.h - PNG loader
OpenAL - for easy audio usage
Base code - some base code I pieced together on Friday the 22nd that I coded in other projects; basically saved me about 6-7 hours of coding mesh, shader, texture, renderer, entity, and other classes that don't have much to do with the game, just the engine.
Contact links:
Discord: Permafrost#1417
...and that's it.
I can't wait to find out what I forgot to implement!