Literally Seven
About
This game is an entry for Godot Game Jam #32
A puzzle platformer where you have 7 lives, 7 actions per live and 7 levels.
Attack orbs to toggle platforms (or let a turret shoot it for you), step on buttons to toggle walls (and maybe stay on it for 7 seconds to leave it permanently pressed), jump through platforms and reach the goal, it's simple. Just watch out for your lives and actions left.
Lose a life to go back to your spawn location and recover your 7 actions, sometimes you'll need to.
Btw the game volumes start at 70% so turn up if you want.
This game supports only x86_64 platforms for now.
All graphics and music are made by me.
Font is Pixel Arial (Regular and Bold variations);
Graphics were made using GIMP and LibreSprite;
Sounds were made using Audacity, Ardour and ChipTone;
Engine used was Godot (minimal build).